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  • This is a brief list of improvised weapons that you can build from parts around the station. Keep in mind most of thes [[Category: Weapons]]
    2 KB (254 words) - 02:16, 16 November 2017
  • ...The list may not perfectly represent the current state of the game, as the weapons may be rebalanced but the page may not be updated to reflect this for some ...ergy weapons over Ballistic weapons, so don't expect to see many ballistic weapons on station.
    22 KB (3,320 words) - 11:37, 16 May 2020

Page text matches

  • ...RauMauser takes the best of history's weapons, especially formerly German weapons, and updates them for today's battlefield, while also reproducing accurate ...firearms in the colony had overheated or outright failed, while Gunther's weapons were still firing.
    4 KB (629 words) - 17:30, 8 May 2020
  • This is a brief list of improvised weapons that you can build from parts around the station. Keep in mind most of thes [[Category: Weapons]]
    2 KB (254 words) - 02:16, 16 November 2017
  • Now before any of you pro-peace groups speak up, remember it is OUR weapons that police officer in the corner over there is carrying. The soldiers that ...on]] uprising, as well as the second - mostly by supplying both sides with weapons, happily selling out their nominal support to "democracy" in the pursuit of
    4 KB (573 words) - 11:24, 25 November 2020
  • ...arry tasers and rubber bullets. Actually on second thought, they don't get weapons. They're basically firefighters and paramedics. #Security has all lethal weapons removed. You're basically glorified mall cops, after all.
    4 KB (587 words) - 11:44, 5 March 2023
  • ...metal foam grenades for engineers. Explosives, toxic smoke, EMPs and other weapons are clearly contraband. Pranks like water bombs are probably disturbing the |'''Weapons'''
    9 KB (1,385 words) - 10:02, 17 November 2022
  • ===HoS (Round Limited) Weapons Permits=== ...ssumes the responsibility of whatever happens as a result of handing out a weapons permit.
    7 KB (1,143 words) - 16:17, 23 May 2023
  • ...feild. It also fits in most weapon cell rechargeing points. make all other weapons useless. you are permitted to carry weapons to further your job as necessary, but '''only to and from the shuttle or ga
    6 KB (1,130 words) - 12:54, 1 September 2020
  • ...that they don't escape. The other half of your job is to arm security with weapons in emergencies. You are not a [[Security Officer]] and should not leave th ...whole range of toys at their disposal for kinky roleplay, such as stunning weapons, handcuffs and even little things like warrent projectors that can be flavo
    5 KB (936 words) - 11:52, 8 August 2022
  • This lab handles the development of hi-tech devices including weapons, batteries, drills, and circuit boards. ...'accidents'. Protolathed objects and slime cores can make fore interesting weapons as well.
    5 KB (858 words) - 00:53, 25 December 2020
  • ...The list may not perfectly represent the current state of the game, as the weapons may be rebalanced but the page may not be updated to reflect this for some ...ergy weapons over Ballistic weapons, so don't expect to see many ballistic weapons on station.
    22 KB (3,320 words) - 11:37, 16 May 2020
  • ...your officers to investigate. Supply and Research can get you high-powered weapons if you need them. And do try to keep the janitor from thoughtlessly cleanin ...whole range of toys at their disposal for kinky roleplay, such as stunning weapons, handcuffs and even little things like warrent projectors that can be flavo
    8 KB (1,284 words) - 11:50, 8 August 2022
  • ...ries of acquisitions all over meant that Ward now had an even 60% share in weapons, sporting goods, and tools, not to mention a next-to-complete monopoly on a
    3 KB (457 words) - 19:25, 21 February 2021
  • ...'''Harm''' - This intent does '''NOT''' make you do more damage with melee weapons, but decreases your chance of missing the targeted area. If you have a [[st ...h more damage, but are slower and have a chance to miss. Conversely, light weapons to less damage, but always hit and swing faster.
    8 KB (1,371 words) - 12:50, 3 October 2021
  • ...ree/master/code/game/objects/items/weapons/storage code/game/objects/items/weapons/storage] icon = 'weapons.dmi'<br>
    9 KB (1,491 words) - 07:52, 12 February 2023
  • ==Weapons== ...erous Criminals)]]. When aiming for the head, tasers are exceptional melee weapons even when out of charge, very often knocking the opponent unconscious with
    15 KB (2,526 words) - 15:16, 27 January 2021
  • ...that typically require cargo orders or R&D production. Generic non-lethal weapons are included in this.
    4 KB (754 words) - 08:53, 9 May 2020
  • !Weapons Crate !Experimental Weapons Crate
    21 KB (2,924 words) - 05:48, 16 September 2022
  • ...rills, maneuvering jets (which run off the air tank), or integrated energy weapons. They also tend to be quite sturdy compared to some voidsuits, though this ...o use most of their special modules. They're also highly vulnerable to EMP weapons, which will shut down most of their systems (massively limiting the wearer'
    9 KB (1,562 words) - 00:32, 27 September 2020
  • ...fice and Armory]]:''' Security's home base. The armory contains additional weapons and armor which the HoS and Warden have access to. They should hand out thi ...ons on you. People aren’t comfortable when you’re intoxicated and carrying weapons. Plus even if you ''can't'' get drunk (or are highly tolerant to alcohol) i
    21 KB (3,533 words) - 14:28, 15 August 2023
  • ...dyguard offers service of personal protection. They may not be allowed any weapons, but their own body is weapon enough.
    4 KB (718 words) - 05:02, 22 April 2024
  • |'''Use of Inhumane Weapons''' ...n Law of [[Timeline|2476]] explicitly forbids hunting, polluting, bombing, weapons testing, eradicating, and other activities deemed detrimental of undiscover
    9 KB (1,471 words) - 10:03, 27 November 2022
  • This job is one of the few jobs that will also gain access to [[Ranged Weapons]]. '''Less-Lethal Weapons:'''
    19 KB (3,327 words) - 07:25, 19 February 2023
  • ...ek and edgy suit with a bit of a goofy helmet, it's less use against melee weapons but provides improved defense against ballistics and lasers. Used by [[Secu ...aggressive wildlife. Exceptional melee protection, but poor against ranged weapons of all kinds. Used by [[Security Officer|Sec Officers]].
    10 KB (1,599 words) - 12:21, 12 April 2022
  • ...t also find yourself dealing with imposed restrictions (''e.g.'' no lethal weapons!) so be ready to equip yourselves accordingly. * Use the Aim Mode on your weapons to help with hostage-taking; whoever you aim at will get a ''big'' warning
    15 KB (2,578 words) - 16:50, 4 October 2021
  • ...ld have a revolver, and everyone also knows they shouldn't be using lethal weapons on people. ...what it is and how it works would vary from job to job, with Security and weapons researchers likely knowing the most.
    14 KB (2,271 words) - 13:37, 6 September 2020
  • * Personal preference of melee weapons.
    6 KB (1,039 words) - 13:52, 12 April 2022
  • ...useful goodies, including items such as extra ores, useful tools, powerful weapons, and more! Sure most of the time you'll get junk, but they can still be wor
    10 KB (1,561 words) - 08:15, 29 July 2023
  • ...a proactive Quartermaster by ordering crates based on current situations (Weapons crates if Aliens show up, an Emergency crate if a bomb goes off, etc.)
    7 KB (1,337 words) - 08:22, 9 June 2023
  • ...ur life hell as a job, but there is still one thing you should know about: Weapons. They are something that you are now allowed to take, and are EXPECTED to t
    9 KB (1,676 words) - 18:53, 1 June 2021
  • For the construction of weapons, see [[Improvised Weapons]].
    28 KB (4,031 words) - 09:40, 9 November 2022
  • * Melee weapons are not recommended unless you're in groups. A single Xenomorph can tackle * If you have weapons, use them.
    24 KB (4,165 words) - 17:43, 2 January 2018
  • For the construction of weapons, see [[Improvised Weapons]].
    29 KB (4,184 words) - 09:49, 9 November 2022
  • ...es with a toolbox and then stabbed with a screwdriver. Injuries from these weapons were not severe enough to cause death, and since suffocation damage was lis
    9 KB (1,440 words) - 14:50, 27 January 2021
  • ...g of an outlier here, has totally banned nuclear, chemical, and biological weapons, executing those who attempt to construct them, usually very publicly and a ...on, usually with the creator on board. The large public disapproval of the weapons, thankfully, keeps such occurrences incredibly rare, limited to only the mo
    45 KB (7,768 words) - 17:16, 8 May 2020
  • ...whole range of toys at their disposal for kinky roleplay, such as stunning weapons, handcuffs and even little things like warrent projectors that can be flavo
    9 KB (1,542 words) - 11:57, 8 August 2022
  • ...intenance, there's no one else to blame but yourself. There are also a few weapons that you can find in the trash littered about, but make sure you have the w
    11 KB (1,832 words) - 06:42, 9 September 2022
  • ...sets of high-grade [[Asset Protection]] armor, and an armory with the best weapons money can buy (or at least that NT is willing to dispatch to the station). ...heir ship - the ''Typhon'' - lurking around the sector. You don't have any weapons powerful enough to engage their ship directly (and neither do they), but yo
    20 KB (3,399 words) - 14:17, 12 April 2022
  • This job is one of the few jobs that will also gain access to [[Ranged Weapons]].
    10 KB (1,724 words) - 17:35, 16 November 2020
  • ''All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced.'' *Weapons worn by security and heads of staff are to be hidden, except in emergencies
    104 KB (16,895 words) - 11:47, 6 September 2023
  • ...ously wide skill set not indicated in employee records, wielding dangerous weapons near other staff, extensive inquiring about critical areas, attempting to c |Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the Head of Securi
    59 KB (9,349 words) - 16:40, 2 July 2020
  • /weapons --most items which you can pick up
    14 KB (2,355 words) - 19:44, 16 May 2020
  • ...le legs, hivebots come in multiple variants; some are armed with ballistic weapons, others have lasers, and some have EMP dischargers. They are universally cr
    10 KB (1,669 words) - 13:09, 11 January 2021
  • Various tools and weapons can be attached to mechs, providng them with ability to perform different t ...g their IDs off their burnt corpses, charge out the doors with your stolen weapons in hand, hack your way through the multitudinous doors as more security rus
    47 KB (7,747 words) - 04:25, 5 December 2023
  • ...n be placed in your backpack. These include: Plant/Animal Fossils, Ancient Weapons, Ancient Household Items, and Devices of Unknown Purpose. In terms of game ...Weapon''' - This can be both a melee weapon and various firearms or energy weapons. For example, you might get a baseball bat, a cult sword, a claymore, a kat
    26 KB (4,340 words) - 17:48, 14 October 2022
  • #If there is insufficient crime on the station, provide the crew with weapons. Then they will create crime for you to neutralize.
    11 KB (1,972 words) - 21:23, 21 July 2020
  • ...n be placed in your backpack. These include: Plant/Animal Fossils, Ancient Weapons, Ancient Household Items, and Devices of Unknown Purpose. In terms of game ...Weapon''' - This can be both a melee weapon and various firearms or energy weapons. For example, you might get a baseball bat, a cult sword, a claymore, a kat
    28 KB (4,555 words) - 15:49, 22 September 2022
  • ...the [[Head of Security]]. Authority over the distribution and inventory of weapons to security. Responsible for the well-being of any prisoners, which means a
    16 KB (2,679 words) - 17:40, 20 February 2023
  • *AH-CV Desolation - WMDs and other high-value weapons research ...his does not include their civilian and smaller class craft that can field weapons. The Combat class colony-ships would break this trend, but numbers aren't k
    29 KB (4,850 words) - 11:54, 30 August 2023
  • ...more carefully), and the "Intent" button (which changes how your hand and weapons interact with people).
    14 KB (2,464 words) - 02:20, 16 November 2017
  • '''Special Abilities:''' More durable, resistant to weak weapons Silver slimes will always deflect most energy-based weapons. This includes the slime taser. This can cause you to accidentally discipli
    35 KB (5,836 words) - 02:10, 29 March 2024
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