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  • |'''Use of Inhumane Weapons''' ...n Law of [[Timeline|2476]] explicitly forbids hunting, polluting, bombing, weapons testing, eradicating, and other activities deemed detrimental of undiscover
    9 KB (1,471 words) - 10:03, 27 November 2022
  • This job is one of the few jobs that will also gain access to [[Ranged Weapons]]. '''Less-Lethal Weapons:'''
    19 KB (3,327 words) - 07:25, 19 February 2023
  • ...ek and edgy suit with a bit of a goofy helmet, it's less use against melee weapons but provides improved defense against ballistics and lasers. Used by [[Secu ...aggressive wildlife. Exceptional melee protection, but poor against ranged weapons of all kinds. Used by [[Security Officer|Sec Officers]].
    10 KB (1,599 words) - 12:21, 12 April 2022
  • ...t also find yourself dealing with imposed restrictions (''e.g.'' no lethal weapons!) so be ready to equip yourselves accordingly. * Use the Aim Mode on your weapons to help with hostage-taking; whoever you aim at will get a ''big'' warning
    15 KB (2,578 words) - 16:50, 4 October 2021
  • ...ld have a revolver, and everyone also knows they shouldn't be using lethal weapons on people. ...what it is and how it works would vary from job to job, with Security and weapons researchers likely knowing the most.
    14 KB (2,271 words) - 13:37, 6 September 2020
  • * Personal preference of melee weapons.
    6 KB (1,039 words) - 13:52, 12 April 2022
  • ...useful goodies, including items such as extra ores, useful tools, powerful weapons, and more! Sure most of the time you'll get junk, but they can still be wor
    10 KB (1,561 words) - 08:15, 29 July 2023
  • ...a proactive Quartermaster by ordering crates based on current situations (Weapons crates if Aliens show up, an Emergency crate if a bomb goes off, etc.)
    7 KB (1,337 words) - 08:22, 9 June 2023
  • ...ur life hell as a job, but there is still one thing you should know about: Weapons. They are something that you are now allowed to take, and are EXPECTED to t
    9 KB (1,676 words) - 18:53, 1 June 2021
  • For the construction of weapons, see [[Improvised Weapons]].
    28 KB (4,031 words) - 09:40, 9 November 2022
  • * Melee weapons are not recommended unless you're in groups. A single Xenomorph can tackle * If you have weapons, use them.
    24 KB (4,165 words) - 17:43, 2 January 2018
  • For the construction of weapons, see [[Improvised Weapons]].
    29 KB (4,184 words) - 09:49, 9 November 2022
  • ...es with a toolbox and then stabbed with a screwdriver. Injuries from these weapons were not severe enough to cause death, and since suffocation damage was lis
    9 KB (1,440 words) - 14:50, 27 January 2021
  • ...g of an outlier here, has totally banned nuclear, chemical, and biological weapons, executing those who attempt to construct them, usually very publicly and a ...on, usually with the creator on board. The large public disapproval of the weapons, thankfully, keeps such occurrences incredibly rare, limited to only the mo
    45 KB (7,768 words) - 17:16, 8 May 2020
  • ...whole range of toys at their disposal for kinky roleplay, such as stunning weapons, handcuffs and even little things like warrent projectors that can be flavo
    9 KB (1,542 words) - 11:57, 8 August 2022
  • ...intenance, there's no one else to blame but yourself. There are also a few weapons that you can find in the trash littered about, but make sure you have the w
    11 KB (1,832 words) - 06:42, 9 September 2022
  • ...sets of high-grade [[Asset Protection]] armor, and an armory with the best weapons money can buy (or at least that NT is willing to dispatch to the station). ...heir ship - the ''Typhon'' - lurking around the sector. You don't have any weapons powerful enough to engage their ship directly (and neither do they), but yo
    20 KB (3,399 words) - 14:17, 12 April 2022
  • This job is one of the few jobs that will also gain access to [[Ranged Weapons]].
    10 KB (1,724 words) - 17:35, 16 November 2020
  • ''All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced.'' *Weapons worn by security and heads of staff are to be hidden, except in emergencies
    104 KB (16,895 words) - 11:47, 6 September 2023
  • ...ously wide skill set not indicated in employee records, wielding dangerous weapons near other staff, extensive inquiring about critical areas, attempting to c |Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the Head of Securi
    59 KB (9,349 words) - 16:40, 2 July 2020
  • /weapons --most items which you can pick up
    14 KB (2,355 words) - 19:44, 16 May 2020
  • ...le legs, hivebots come in multiple variants; some are armed with ballistic weapons, others have lasers, and some have EMP dischargers. They are universally cr
    10 KB (1,669 words) - 13:09, 11 January 2021
  • Various tools and weapons can be attached to mechs, providng them with ability to perform different t ...g their IDs off their burnt corpses, charge out the doors with your stolen weapons in hand, hack your way through the multitudinous doors as more security rus
    47 KB (7,747 words) - 04:25, 5 December 2023
  • ...n be placed in your backpack. These include: Plant/Animal Fossils, Ancient Weapons, Ancient Household Items, and Devices of Unknown Purpose. In terms of game ...Weapon''' - This can be both a melee weapon and various firearms or energy weapons. For example, you might get a baseball bat, a cult sword, a claymore, a kat
    26 KB (4,340 words) - 17:48, 14 October 2022
  • #If there is insufficient crime on the station, provide the crew with weapons. Then they will create crime for you to neutralize.
    11 KB (1,972 words) - 21:23, 21 July 2020
  • ...n be placed in your backpack. These include: Plant/Animal Fossils, Ancient Weapons, Ancient Household Items, and Devices of Unknown Purpose. In terms of game ...Weapon''' - This can be both a melee weapon and various firearms or energy weapons. For example, you might get a baseball bat, a cult sword, a claymore, a kat
    28 KB (4,555 words) - 15:49, 22 September 2022
  • ...the [[Head of Security]]. Authority over the distribution and inventory of weapons to security. Responsible for the well-being of any prisoners, which means a
    16 KB (2,679 words) - 17:40, 20 February 2023
  • ...more carefully), and the "Intent" button (which changes how your hand and weapons interact with people).
    14 KB (2,464 words) - 02:20, 16 November 2017
  • '''Special Abilities:''' More durable, resistant to weak weapons Silver slimes will always deflect most energy-based weapons. This includes the slime taser. This can cause you to accidentally discipli
    35 KB (5,836 words) - 02:10, 29 March 2024
  • *AH-CV Desolation - WMDs and other high-value weapons research ...his does not include their civilian and smaller class craft that can field weapons. The Combat class colony-ships would break this trend, but numbers aren't k
    30 KB (5,110 words) - 19:49, 13 May 2024
  • ...reacher suit lead directly to the development of a number of iconic SolGov weapons. It is rumored that SolGov hires pirates to attempt to raid equipment and t
    14 KB (2,310 words) - 21:41, 21 September 2017
  • ...t, their armor made from a mixture of metal plates and grown chitin, their weapons both meat and electronic parts, it makes maintaining them as much repair as ...cky individuals. While some models appear keyed to Vox physiology, similar weapons have been produced by human corporations and are more common.
    30 KB (5,219 words) - 08:49, 25 March 2023
  • ...to military-grade patrol ships. Stations vary from industrial complexes to weapons platforms.
    13 KB (2,088 words) - 09:56, 27 November 2022
  • ...e eyes from UV or hostile atmospheres. Does not protect from photonic stun weapons. Drains at 0.2 whilst active.
    15 KB (2,444 words) - 11:46, 21 March 2023
  • ...more carefully), and the "Intent" buttons (which changes how your hand and weapons interact with people).
    17 KB (3,083 words) - 11:04, 10 September 2022
  • [*]Charge your weapons after every usage.[br] ...uthorized explosive, biological, chemical, or unconventional weapons. Such weapons are explicitly forbidden.[/i][br][/small]
    63 KB (10,492 words) - 22:04, 7 November 2020
  • ...is specifically noted that no one has the right to carry energy or kinetic weapons(or anything similar) without proving that they are responsible enough to ca
    22 KB (3,615 words) - 09:58, 27 November 2022
  • ...rototypes from R&D to other departments, usually equipment or experimental weapons.)''' [*]Charge your weapons after every usage.[br]
    111 KB (17,662 words) - 01:22, 10 March 2023
  • ...rnest! You have grown numbing fangs alongside your naturally grown hunting weapons.
    25 KB (4,109 words) - 04:09, 6 May 2024
  • ...time of need in the form of the Fyrdlevy, a call to arms in times of war. Weapons and equipment must be paid out of the own pocket of the Armsbounder, which
    22 KB (3,667 words) - 06:28, 14 August 2023
  • |Get overpowered weapons and armor, then murder the ever-living ''fuck'' out of whatever CentCom tol
    26 KB (4,232 words) - 14:47, 3 September 2023
  • ...redgate, placed by central command, reminding the crew not to bring deadly weapons back to the station. * Changed the health of vampires to make them a bit more resistent to weapons found around the village.
    123 KB (20,486 words) - 06:26, 15 January 2024
  • ...ticists]] have now also discovered the proper way to duct-tape jury-rigged weapons to [https://wiki.vore-station.net/Guide_to_Robotics#Ripley_APLU Ripley APLU
    35 KB (5,838 words) - 17:45, 1 September 2023
  • ...ure while hurt, for example. It should be noted that tasers and other stun weapons hurt ''a lot''. The energy net mode of a "Hunter" capture gun, not so much.
    40 KB (6,792 words) - 10:11, 15 September 2023
  • ...experts in irregular warfare, group tactics, and the use of various exotic weapons. They tend to have about two matings per Skrell, but are also the shortest-
    44 KB (7,045 words) - 08:47, 25 March 2023
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