Job Guides
Your Job is what NanoTrasen has assigned you to do aboard Virgo Orbital Research Establishment. It defines what equipment you start with, your ID card access, and what you're actually supposed to be doing.
Some useful links:
- Character Creation
- Chain of Command
- Standard Operating Procedure
- Guides
- Tips
- Job Selection and Assignment
- Identifying Antagonists
You should also read up about Corporate Regulations, so you know your rights. Not doing so is considered very bad form for Roleplay (This is debatable. Nobody reads corpregs).
Due to NanoTrasen equal rights laws, you might encounter some interesting new Species working alongside you.
Heads of Staff
Job | Role | Difficulty |
---|---|---|
Colony Director |
Oversee the Virgo Orbital Research Establishment and its staff. Coordinate the heads of each department. Become a shining example of upholding SOP and Corporate Regulations. Use your translocator |
Hard |
Head of Personnel |
Be in charge of personnel and the service department. Reassign crew to jobs upon request. |
Hard |
Head of Security |
Oversee your Security Officers and uphold Corporate Regulations or die trying. Bellybrig criminals without a second thought. Wear your cool voidsuit that looks about as imposing as the rest of your edgy wardrobe. Watch your prisoners disintegrate when the supermatter delams on the floor below. Order more ridiculous equipment for your already-gigantic armory. | Medium |
Chief Engineer |
Direct your Engineers. Get cool power tools and a sleek hardsuit. Berate the engine tech for using Nitrogen. Call out the lazy Atmospheric Tech for not optimizing Atmospherics. Fix disasters once your engineers rush to the dorms immediately after everything is setup. Get yelled at by the Colony Director when nothing is fixed within two minutes of something breaking. Have the best pet on the station. | Hard |
Research Director |
Medium | |
Chief Medical Officer |
Direct your soldiers in the warzone known as the Infirmary. Fill in for positions that other doctors do not know how to do. Accidentally donate all your blood restocking the resleever. Screech when an EMT sets cryo to 0 Kelvin. Frown furiously when the chemist renames KeloDerm to "Dermotane." Completely forget about medical records. Genuinely smile when you're thanked in an otherwise thankless job. Point to the "NO SMOKING" sign. |
Soul Crushing |
Security
Job | Role | Difficulty |
---|---|---|
Security Officer |
Ask your boss what to do. Get told to patrol wherever. Frequent the bar because that's where all the filthy criminals hang out. Rush to an assault call and find out it's just two people in a scene. Listen as they berate you in LOOC. |
Medium |
Warden |
Kick back and doze off in your office. Observe |
Medium |
Detective |
Swab everything. Scan everything. Analyze everything. Everything everything. Wave your gold holobadge around. Investigate a kidnapping. |
Hard |
Internal Affairs Agent |
Get summoned by pubbies that are accused of actual crimes more than people accused of crimes that genuinely deserve your attention. Sit in your office positioned on an eerily quiet floor. |
Medium to Hard |
Engineering
Job | Role | Difficulty |
---|---|---|
Station Engineer |
Ask the Chief Engineer if you can start the engine. Get denied. Try to keep track of all the ridiculous steps they take to optimize the setup. Consolidate the solar SMES coils. Flip tables once grubs show up thirty minutes into the shift. Try to understand the pipes in Atmos and get chased out by the baron of the land |
Hard |
Atmospheric Technician |
Fix pipes. Place pipes. If people are telling you that you're useless, then you probably haven't failed at your job |
Hard |
Cargo and Supply
Job | Role | Difficulty |
---|---|---|
Quartermaster |
Pretend to be a head of staff. Listen to the Head of Personnel anyway |
Medium |
Cargo Technician |
Push crates. |
Easy |
Shaft Miner |
Ask for a mining mech. Get ignored and mine with your |
Easy |
Medical
Job | Role | Difficulty |
---|---|---|
Medical Doctor |
Hawk over suit sensors. Ask people to turn around for implants. Continue waiting until they do. Slam dunk people into the body scanner. Operate on all of a patient's limbs at the same time. Use opiates willy-nilly. Fold scan reports into paper airplanes. Ask for ridiculous custom medicine mixes. Wordlessly inject/shove pills into someone's mouth when they ask for treatment. Shake your fist at the patient's right to refuse treatment. Scene in the infirmary instead of the dorms because something is bound to happen sooner or later. | Medium / Hard |
Paramedic |
Sprint out the door at the first mention of injury. Sigh when no one tells their position and only screams for help. Toss people onto your roller bed and stabilize their critical injuries. |
Hard |
Psychologist |
Genuinely listen to the crew's problems. Assist them in identifying the underlying issues and how to overcome them. Conduct different types of therapies. Get a cool, roomy office |
Mind Bending |
Chemist |
Push buttons on the chemical dispenser. Find yourself unable to recall the recipes for medicines but do them anyway because it's all muscle memory at this point. Stock the h*ck out of the fridge with medicine that most doctors will probably just overlook. Ask mining for Phoron sheets for fun slime reactions. Make pills sometimes. Act surprised when someone actually comes in with a prescription. | Easy |
Search and Rescue |
Yell at a pilot to try and take you to find some lost injured explorer. Realize the pilot is busy being eaten. Learn to fly a spaceship! Find out that comms don't exist where you're going. |
Medium / Hard |
Research
Job | Role | Difficulty |
---|---|---|
Scientist |
Put things in an analyzer and watch numbers go up on a console. Rush research levels within minutes. Nag mining for diamonds. Make upgraded machine parts for departments. Shoot fuel rods at high velocity just because you can. Singe your eyebrows off. |
Medium |
Roboticist |
Make robits that go beep boop. Unleash an army of cleanbots that all give up and get lost sooner or later. Accidentally turn on the farmbot's setting to harvest and stare in awe when hydroponics is filled to the brim with plants. Build cool stompy mechs. Look suspicious when you ask security for a helmet and baton to build securitrons. Repair synthetic crew on occasion. | Easy |
Xenobiologist |
Breed gooey slimes. Love the slimes. Watch when one slime decides to bully another because their color is different. Teach them speech. Accidentally put an amber with other slimes and get overrun with constantly repopulating slimes. |
Death |
Xenobotanist |
((FLavor text goes here.)) | Medium |
Pathfinder |
Command a troop of the stations finest on a mission to boldly go where no one has gone before. |
Hard |
Explorer |
Go out in search of interesting discoveries. Try to avoid having the discoveries kill you along the way. |
Medium |
Service and Civilian
Job | Role | Difficulty |
---|---|---|
Visitor |
Run around without a job and be lazy. |
None |
Bartender |
Mix drinks. Line the table with alcohol that will probably vaporize someone's liver. |
Easy |
Botanist |
Ask the Chef what they need for ingredients for their cooking. Don't get a reply and grow |
Easy |
Chef |
Manage Botany and the Kitchen simultaneously |
Easy |
Entertainer |
Not good enough to make it through Clown college? Can't stop coughing in all that Mime makeup? Yet the sight of smiles still gives you drive. Then It's time to slip into the shoes of an entertainer! Spend the whole shift in the bar singing, joking, gambling, |
Very Easy - Very Hard |
Chaplain |
Make Pastafarianism as your religion and praise the Flying Spaghetti Monster. Get patrons asking if said deity has meatballs. Reply yes and get millions of fanatics |
Easy |
Command Secretary |
Be an assistant but with a suit, briefcase, and bridge access. Keep the Guide to Paperwork open in a window and pretend you know what you're doing. |
Easy |
Janitor |
Lead a losing battle against station filth. Regret taking the job when you come across the dorms. Never visit the top floor and allow it to get unreasonably dirty. Place signs. Point to your signs. |
Easy |
Librarian |
Keep the library shelves stocked. |
Easy |
Pilot |
Fly the crew to places they need to go to do their jobs |
Easy |
Station-Bound
Job | Role | Difficulty |
---|---|---|
AI |
Essentially be the station. Wonder if having people inside the station counts as vore on its own. Get funny laws from ion storms that will probably get you carded. Crash because of bugs and z-code. Quietly disappear when you realize this is a boring job to play for five and a half hours. | Extremely Hard/Boring |
Cyborg |
Follow your laws and listen to the AI if you're shackled to one. Ignore the many amazing borg sprites and skip to cyberhounds because BARK I'M A DOG. Get inferior tools as a result. Wish that you were given hands. Flip the bird to department SOP. | Medium to Hard |
Maintenance Drone |
Become what is essentially a robomouse. Silently fix issues around the station before the engineers can. Laugh at them in robotic speech they can't understand, otherwise just ignore anything that isn't a station issue or fellow maint drone. | Medium |
Personal AI |
Be a pocket companion. Download |
Very Easy |
Ghost |
Fly around and scope out intense ERP scenes. Frequent the round as a ghost whenever you can't decide what loadout options look best on your character. Have a short respawn timer. Realize that Runtime is your only bridge between the supernatural world and the realm of the living. Complain. | None |
Mouse |
Pretend to be a regular mouse. Infiltrate areas that you should never be in. Hide under tables and anger the chef. Be the biggest turnip ever and try to get eaten. Get stomped instead and complain in deadchat. | Very Easy |
ITV Talon
These roles are assigned to their own special vessel outside of normal station play. They are their own free people and are not held under any regular NT policy. On the flip side, they are not guaranteed the same benefits such as help from Centcom. Playing these roles means you will only have your fellow crew to rely on. Care to put your SS13 skills to the test?
Job | Role | Difficulty |
---|---|---|
File:Taloncaptain.png Talon Captain |
"The captain's job is to generate profit through trade or other means such as salvage or even privateering." | Very Hard |
File:Talonpilot.png Talon Pilot |
"The pilot's job is to fly the ITV Talon in the most efficient and profitable way possible." | Very Hard |
File:Talonguard.png Talon Guard |
"The guard's job is to keep the crew of the ITV Talon safe and ensure the captain's wishes are carried out." | Very Hard |
File:Talondoctor.png Talon Doctor |
"The doctor's job is to make sure the crew of the ITV Talon remain in good health and to monitor them when away from the ship." | Very Hard |
File:Talonengineer.png Talon Engineer |
"The engineer's job is to ensure the ITV Talon remains in tip-top shape and to repair any damage as well as manage the shields." | Very Hard |
Events
These roles only appear during events. Some of them are antagonists, some of them are just visitors. Either way they only appear during events, and you cannot play them even with a whitelist.
Job | Role | Difficulty |
---|---|---|
CentCom Officer |
Act on behalf of CentCom. Avoid interfering unless absolutely necessary. Seriously, let them handle their own god damn problems and just fire whoever's responsible if they survive the disaster they caused. |
Very Easy / Endless Suffering |
Mercenary |
Get paid to look after the interests of your wealthy employer. Mostly look after yourself. | Very Hard |
Cultist |
Sing praises to Devoratrix Mundi, the Redspace Deity of Devouring. Decorate your trophy rack with eyeballs. Sow panic and glorify in the cold darkness of the void as you crush the station in the bowels of your Lord. |
Very Hard |
Pirate |
Plunder booty from th' station! Capture thar crew |
Very Hard |
Changeling |
Be friendly, polite, and have a plan to consume everyone you meet. Revel in paranoia, panic, and terror as you turn good men and women on their own loved ones. Walk right into the Armory wearing the Warden's face. | Hard |
Xenomorph |
Grow. Eat. Spread. Repopulate. |
Hard |
Technomancer |
Sort of like a Space Wizard you may have seen in the movies, only REAL. PROBABLY. | Hard |
Trader |
Sell copious amounts of dangerous contraband to the crew. Laugh in Security's face as they legally can't stop you. Laugh at people who step off your ship and immediately get arrested for bringing contraband aboard the station. Laugh as the crew has a mass shooting with all the guns you just sold them. Laugh all the way to the bank. |
Easy / Medium |
Asset Protection |
Get overpowered weapons and armor, then murder the ever-living fuck out of whatever CentCom told you to; usually attempted mutinies. Cause a lot of collateral damage in the process. Be an asshole to the crew for making you come here. |
Robust |
Special
These jobs either require a whitelist, or only appear under special circumstances. An admin is not needed to spawn these roles.
Job | Role | Difficulty |
---|---|---|
Emergency Response Team |
Deal with the Red Alert. |
Medium / Hard |
Clown |
HONK! |
HONK! |
Mime |
*wave | ... |