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===== Planet =====
:''“From Pride to Envy, every Infernite is a scumbag.”
:''“And what about above Pride?”''
:''“Ugh, don’t get me started.”''
::::Conversation between two banished angels in a Sloth café


Infernum's atmosphere is the same as Sanctum and Earth's, and was artificially created. The Terrain consists of flatland and mountains, while forests were planted  by air dropping seeds and letting nature sort it out. The majority of wildlife was taken from Earth, and placed around by wildlife researchers. The result is a self sustaining and livable. Currently, there are seven main cities on Infernum, named after the seven deadly sins. Due to it's distance from the sun, days are twenty nine hours and are sunny for a quarter of it.
Infernum is the outermost inner planet of the Sanctum system, once a place of exile and repentance now having formed its own libertine and anarchistic society. Infernum is stuck in a simmering rivalry with its sister planet but in the end also their ally against outside forces.


===== The Occupants =====
Infernum, though remaining an independent polity, is intrinsically connected with Sanctorum as the recipient for all the outcasts and rebels against the Sanctum government, happily integrating and caging the exiles in. Rumour has it that Infernum never left the sphere of influence of the High Choirs of Sanctorum - they simply reached an agreement both sides could be happy with.
Infernum is occupied by various subspecies of Angels, who have underwent enough genetic changes over thousands of years to look completely different. The vast majority of them are refereed to as Demons. Their average lifespan is three hundred years if healthy. Adulthood is considered to be twenty five.


=Climate=
Infernum is, contrary to its name, quite the cold place. The world is located just barely at the outer edge of the Goldilocks Zone and possesses a thin atmosphere making it very cold on the surface. The mountain death zone of the planet comes into effect at a meager two kilometers, making virtually any climbing or even significant altitude changes from terrain require supplementary oxygen.


*Succubus/Incubus: Succubi and Incubus  are a variant of Demon that retain their wings, though, they are usually similar to leather, rather than feathers. Some have tails. While they gravitate towards sex, their lust is a byproduct of how they are raised. As a result, they are usually found on Lust. Succubi and Incubus often take modifications to their body on a whim.
Mean temperatures of the planetary surface hover around 8° Celsius with moderate and subtropical climates centered around the equator. Due to its highly circular orbit, seasons are much less pronounced, and a lack of natural satellites such as moons leaves the world with no tidal forces influencing its waters. As a result, the equator of Infernum is a fetid mess of swamps, bogs, and mangrove forests which are virtually unsettled.


*Satyr: Satyrs are a much shorter variant, usually around two to four feet tall. Their legs have a similar structure to a goat's, and is covered in fur. They usually have horns coming out of their foreheads, and a tail. They commonly are shy to other species, and submissive due to their size. They are found in Sloth.
The vast majority of inhabited climates are generally located in the tundras, taigas, and midland hills of Infernum.


*Adapted: Adapted have taken the name of "Greater" on their selves, but are generally referred to as "Royal, Greater," or other phrases that put them above others, because of their powerful bodies. They are the farthest genetics wise from Angels. During the exile, Those who became Adapted underwent as many changes to their bodies as possible to never be associated with those who they believed to have betrayed them. Their lifespan generally is three hundred and eighty years thanks to more aggressive modifications.  By default, their muscles grow easier, and store less fat body fat. They are not born with wings, but rarely have them added. They are commonly egotistical and bold, they are found mostly on Wrath and Pride.
=Society=
The people of Infernum are officially referred to as “Infernites” or colloquially “Demons”. Ever since their culture's inception Infernites have preferred to express themselves through adopting the visuals and anatomy of depictions of infernal creatures in liturgical, cultural, and pop-cultural sources from across the stars. Having existed as a society for 200 odd years, much of the Infernum population are actually descendants of the original exiles who have inherited their physiological and genetic modifications from their highly customized ancestries. Prejudices and stereotypes are common among the people on Infernum based on what infernal creature(s) an individual exemplifies, subtly pushing individuals towards meeting the expectations befitting their physiology.


*Imp: Imps are another short variant of demons, standing at a similar height to Satyrs, two to four feet tall. Their defining trait is their tail, the tip has a spade, heart, diamond or club. The rest of their bodies can vary in appearance, with feathered wings, Leathery wings, or even no wings. Their personalities are much less defined than others, but have a knack for causing trouble. They can be found on Greed, Envy and Sloth.
The society of Infernum is free, libertine and lawless. There is no centralized government and law - anarchy reigns in its completion. However, this does not mean there are no guiding rules or inhibitive forces bearing down on individual Demons. As a means of establishing some trust and civilization demons often engage in contracts with one another which are binding upon their honour.


*Hybrids: Hybrids are another type of demon who originally despised Angels. They are the umbrella term for any Demon who doesn't fall under any general category. Similar to Human Hybrids and Angels, they often have animal features, or even halves. The only difference between Demon Hybrids and Human Hybrids is the fact that they are descendants of angels. They are found all over Infernum, but make up a sizable percent of Envy, Greed and Gluttony's population.
Of course, nothing stops them from breaking a contract, but this will always lead to repercussions: an oathbreaker is untrustworthy and will quickly lose assets, allies, and cohorts as their reputation plummets. This makes demons people of their word by necessity - and contracts terribly convoluted and predatory, trying to get away with as much as possible. Mastery of technicalities and exact wording of contracts ensures the powerful stay on top and everyone else can feast on their scraps.
Those with power wield it through contract based organizations. These legally bound entities, resembling anything from a common corporation to an organized crime gang, often encroach into the average Infernite’s lives in ways that would almost seem counterintuitive for such a free society. But in order to join them, a Demon has to accept the terms and conditions. And to exit the agreement, to pay the price stipulated in the exit clause. Safer housing, better access to common goods, and even a place to better oneself through education or genetic modification are all reasons people sign into these groups. Some of these organizations are grouped together into larger organizations, meaning a “clean” corporation may be offloading their dirty business into a partnership with a violent gang.


*Angels: Angels who live on Infernum are sometimes called 'Fallen'. They live there mostly by choice and have moved from Sanctum, or were born there. They've undergone no permanent changes to their bodies, and are a minority.
Overall, Infernum society is anarcho-capitalist in nature and is “ruled” by many different cartels, conglomerates, and their subsidiaries, engaging in conflicts that have a stark resemblance to turf wars of gangs - criminality and business are entwined lovers on the planet.


===== Modern Day =====
=Inhabitants=
===== Education =====
The people of Infernum live up to the moniker of “Demons” from their genetically modified appearances, down to their (necessary) love of contracts. Demons tend towards visual appearances that invoke some reference to human demonology. Wings, horns, tails, distortions of the body, and anything else that can be done with available genetic modifications. There are also Infernites who simply choose to remain human or human-looking, as well as people still adopting Sanctorum-styled looks and genemods. These people are usually outward-facing members of their respective circles, interacting with the Elysian Colonies or the Commonwealth on a more regular basis than other Infernites.
Education on Infernum generally consists of learning skills for a trade from a family member or a friend. As a result, relationships are very important. Some families of average wealth have started sending their children to external schools.
Despite the hellish living conditions, life goes on for most Infernites. Many raise families, the wealthier choosing to custom design their offspring before they’re even born. Those who are genetically modified before birth may end up with “offspring contracts” agreed to by their existence. The more expensive it was to have the child, the more likely it is for such a contract to be formed.  


===== Policing and Criminals =====
For those wanting to get people on the cheap, there are vat grown people. Born without parents, and often as property or indentured servants, vat grown Demons may come from a popular template or a custom made one. Since the Elysian Colonies have few restrictions at all, all forms of vat born are permitted. Usually doing the jobs that nobody else would willingly do for as long as their lifespans let them. Or they escape, either out of the Mohole or offworld entirely.
Crime on Infernum is relatively common, Theft being considered one of the more serious crimes. Infernum has no police departments. Instead, contracted Security officers are the ones who keep the order. Officers generally carry a taser, stun baton, a pair of handcuffs, tin of pepper spray, and a .357 magnum. Standard detainment consists of either incapacitating the target, or killing them and cloning them if the crime is serious enough. The only time a murder charge is given to a criminal, is if cloning fails. Laws vary from place to place.


===== Medicine =====
Many Demons pay great sums of money to get an education or find at least one way to better themselves over the competition. The threat of ending up in Envy is ever present, and that’s quite the incentive to stay on top.  
Infernum has advanced medical care just like Sanctum. While healthcare is not entirely free, most medical services cost a percent of income, varying from place to place. If a patient has no income, they are treated for free in most cases. Often, they can be expected to do work around the medical facility.
===== The Seven Cities =====
=== Pride ===
Pride's main focus is architecture and art. The city is littered with luxurious statues, sturdy and beautiful towers. Pride is the second richest city, and has the second highest military presence. There are several education centers in Pride, most students are human and are not from Infernum.


=== Wrath ===
Associations and organizations are paramount to long term survival, many Demons signing common contracts to protect and support each other, but this practice is often predatory towards those who cannot afford to buy access into a more mutually beneficial network, often outside the Mohole. The most common form of this is finding employment with a corporation; living in their housing, buying from their stores, using their services, and scraping by on their paycheck.


Wrath is the main military city of Infernum, and is the roughest one out of all seven. Conflicts between citizens are generally sorted out by their selves, Military only interferes in large conflicts. Often, citizens of Wrath take up a pet, which usually is another Demon, like an Imp or Satyr. Wrath's people are known for never holding back in anything, and as a result, are very successful.
The celebrity culture of Infernum is something unlike any other. The most influential demons commonly adopt the names of powerful demons of Sol demonology, using them like a stage name for all public appearances. Fanbases bordering on being cults follow these influential demons, hoping to receive some favor in return; and often getting nothing. However, these reigns are not forever, Demons can challenge each other over these adopted names, with the winner keeping the name and the loser facing a whole slew of consequences for it (death being a possible one, Envy being another). These contests for power are rare, but highly publicized, and keep the people entertained and complacent. This highly competitive (and often bloody) celebrity scene is one of the major cultural exports of Infernum into the rest of the Elysian Colonies.


=== Lust ===
=Settlements=
Lust is the city of love and brothels. It's a popular tourist attraction to humans due to it's nature. As a result, thieves and scams are common. One of the main occupations is prostitution, which is demanded enough to live off of. Street lights in Lust are often coloured. Public Nudity is common.
===The Purgatory Towns===
=== Greed ===
Purgatory Towns are a tongue-in-cheek way to refer to townships, villages, and hamlets that are outside the influence of the wider Infernum society, making up a 30% minority of the population. These populations live in the habitable taigas and tundras of the planet, subsisting on primary resource extraction economies as well as limited agriculture and pisciculture. Most inhabitants are Demons who have had enough of the largest city of Infernum but don’t want to leave home, or freshly arrived Angels too terrified to live in the Mohole. There's not much else to be said about the Purgatory Towns aside from the fact that most of their residents get very annoyed when compared to their much more famous neighbors.  
Greed's income is mostly from gambling gambling and investments. It's citizens have their hands in anything that has a potential quick payout. They are officially the richest city in Infernum. Every business can afford contract security to protect their assets.


=== Gluttony ===
==The Mohole of Sin==
Gluttony has become famous galaxy-wide for it's high concentration of restaurants, most of which have perfect reviews. Consumption of others is very common, and enjoyed within Gluttony.
The Mohole of Sin is the primary settlement of Infernum, encompassing the majority 70% of the population in a 50km wide Mohole that nearly reaches the planet’s mantle. Descending downwards into a spiral, seven districts have been carved into the sides of the hole or built into the descent itself. Travel between the layers is easy as long as one can pay the ferry price - a toll which increases the lower you start and the higher you want to go.
=== Envy ===
Envy is built on top of an ocean, it's population consists mostly of aquatic hybrids. They have a handle on all the latest fashions, a few of the popular outfits originated from Envy.


=== Sloth ===
===Sloth===
Sloth is in the cold zone of Infernum, which rarely gets any sun. Satyr and Imps spend most of their time snuggling and prostituting to keep warm. The buildings are mostly insulated domes. Due lack of work available, ice fishing and hunting are their main primary sources of food. Sloth is the smallest city.
Sloth is the surface of the Mohole and the first meters into the descent, being mostly a transitory place for immigrants and emigrants to enter or leave the Mohole. There are very few attractions defining this upper entry layer and nothing truly special about this place, unless you consider the myriad airborne pollutants rising from the lower levels an attraction. Continuing to suffer from Greed’s ever-prevalent smog, most people try to stay inside and cater to tourists before they delve deeper, leading to a sleepy and cozy atmosphere that helps blunt the culture shock and soothe terrified newcomers.
 
===Greed===
Greed is of a dualistic nature. On one side of the coin there are the glittering spires and highrise offices that jut into the sun inside the Mohole, and on the other there is the smog and mines of factories and smelteries. Greed is the center of the Mohole’s industry with kilometer-long tunnels growing out of its districts like cancerous veins, where debt- and raid-slaves undertake the grueling task of extracting and refining mineral wealth which often is directly shipped to the factories - bellowing smog and pollution uncaringly to the surface along all stages of this process. Beyond that are the countless law firms, banks, and the glitzy casinos all carefully built away from the misery of the manufacturing boroughs, where tourists and natives alike rub shoulders and gamble their wealth away to the magnates ruling this pit.
 
===Pride===
A forbidden district for most, Pride is the pinnacle of the Mohole’s society: situated in the middle of the hole, its temperature is most pleasant, and being below Greed makes the air untainted by their pollution resulting in this being the absolute nicest place to live on the planet. Indeed, those who live in Pride can only sing its praises! From artificial garden domes to exhilarating galas and museums, it is practically a gated community for the rich, the influential, and the very, very lucky.
 
But make no mistake: this is still Infernum. Here, competition relies on reputation and everyone is an enemy to be outdone. Character assassinations happen on the daily, and those who break the facade of peace are often banished into the lowest levels of the Mohole. One can soar high in Pride’s own little hierarchy only to be outcast by a more ruthless and charismatic opponent.
 
===Gluttony===
Where the air grows thick with the atmospheric pressure, where the temperature becomes just on the edge of uncomfortable, there lies the district of Gluttony. Here is where most if not all food for the Mohole is grown, raised in factory farms, expansive hydroponics arrays, and robust clone laboratories. Contrary to what an outsider might expect, the air in Gluttony's productive zones is often thick with dense and toxic gasses like carbon dioxide and pesticides, necessitating that residents and visitors of this level own and be intimately familiar with the use of protective gas masks. Most of this toxicity is either reclaimed and recycled or, more commonly, allowed to descend into the Mohole and onto the lower dregs.
 
In the areas zoned for commercial and residential activity the circumstances are moderately more bearable. The restaurant culture in Gluttony is the strongest of all in Infernum: delicacies and curious exotics are served and tried out on the daily, making it a Mecca for foodies and adventurous eaters within the Elysian Colonies, as long as one doesn’t mind not exactly knowing what kind of untested substances or livestock they consume.
 
===Lust===
Lust is, in one word, hot, often swelteringly so. Here the temperatures reach subtropical levels deep within the earth of Infernum. This district (the last official one) is infamous for its nightlife and criminal activities. Gangs of Wrath do their business here in sapient trafficking, while Gluttony and Greed magnates concoct and sell drugs of a wide variety to distribute to the people. Of course with such a name, Lust is also the unquestioned center for prostitution and fetish clubs of all varieties. Aside Wrath, it is one of the most dangerous (and probably most exciting) places for a tourist to visit. 
 
===Wrath===
Wrath is the second-lowest level of the Mohole and not actually a district, per se, but rather the life support and waste management sub-levels of all the other districts, mostly manned by slaves and runoffs from Envy. As a means of bringing some order and to ensure continued operation, patrons of the upper levels sponsor gangs and thugs to keep Wrath in line. Of course this often means rival sponsors use their gangs to swipe at each other, leading to a population huddled and eager to work while these factions engage in territorial warfare whenever it pleases their masters to distinguish themselves.
 
Nobody truly wants to live in Wrath; it is a constant struggle and fight for survival amidst a barely-checked population of people who are violent and aggressive by necessity. Those who can show ruthlessness, tactical acumen, and a sense of professionalism are occasionally swept up and inducted into Greed or Pride PMCs or used as personal bodyguards - the dream of every ganger down below.
 
===Envy===
Those who live in Envy are perhaps the unluckiest people on Infernum. Here is where the Oathbreakers, the washouts, the losers, and the pathetic live. In the expelled sludge and detritus of all the districts above, Envy is the scrapyard of the Mohole where Greed’s ground pollution and the trash of the others are dumped into. Here, scavenger clans fight for scraps with makeshift weaponry and try to accumulate enough money to secure passage to Wrath and maybe even beyond. This escape from the depths is uncommon but possible, especially when they are exiled demons from the higher levels and not “native dregs”.
 
{{Lore table}}
[[Category: Lore]]

Latest revision as of 14:41, 15 September 2023

“From Pride to Envy, every Infernite is a scumbag.”
“And what about above Pride?”
“Ugh, don’t get me started.”
Conversation between two banished angels in a Sloth café

Infernum is the outermost inner planet of the Sanctum system, once a place of exile and repentance now having formed its own libertine and anarchistic society. Infernum is stuck in a simmering rivalry with its sister planet but in the end also their ally against outside forces.

Infernum, though remaining an independent polity, is intrinsically connected with Sanctorum as the recipient for all the outcasts and rebels against the Sanctum government, happily integrating and caging the exiles in. Rumour has it that Infernum never left the sphere of influence of the High Choirs of Sanctorum - they simply reached an agreement both sides could be happy with.

Climate

Infernum is, contrary to its name, quite the cold place. The world is located just barely at the outer edge of the Goldilocks Zone and possesses a thin atmosphere making it very cold on the surface. The mountain death zone of the planet comes into effect at a meager two kilometers, making virtually any climbing or even significant altitude changes from terrain require supplementary oxygen.

Mean temperatures of the planetary surface hover around 8° Celsius with moderate and subtropical climates centered around the equator. Due to its highly circular orbit, seasons are much less pronounced, and a lack of natural satellites such as moons leaves the world with no tidal forces influencing its waters. As a result, the equator of Infernum is a fetid mess of swamps, bogs, and mangrove forests which are virtually unsettled.

The vast majority of inhabited climates are generally located in the tundras, taigas, and midland hills of Infernum.

Society

The people of Infernum are officially referred to as “Infernites” or colloquially “Demons”. Ever since their culture's inception Infernites have preferred to express themselves through adopting the visuals and anatomy of depictions of infernal creatures in liturgical, cultural, and pop-cultural sources from across the stars. Having existed as a society for 200 odd years, much of the Infernum population are actually descendants of the original exiles who have inherited their physiological and genetic modifications from their highly customized ancestries. Prejudices and stereotypes are common among the people on Infernum based on what infernal creature(s) an individual exemplifies, subtly pushing individuals towards meeting the expectations befitting their physiology.

The society of Infernum is free, libertine and lawless. There is no centralized government and law - anarchy reigns in its completion. However, this does not mean there are no guiding rules or inhibitive forces bearing down on individual Demons. As a means of establishing some trust and civilization demons often engage in contracts with one another which are binding upon their honour.

Of course, nothing stops them from breaking a contract, but this will always lead to repercussions: an oathbreaker is untrustworthy and will quickly lose assets, allies, and cohorts as their reputation plummets. This makes demons people of their word by necessity - and contracts terribly convoluted and predatory, trying to get away with as much as possible. Mastery of technicalities and exact wording of contracts ensures the powerful stay on top and everyone else can feast on their scraps. Those with power wield it through contract based organizations. These legally bound entities, resembling anything from a common corporation to an organized crime gang, often encroach into the average Infernite’s lives in ways that would almost seem counterintuitive for such a free society. But in order to join them, a Demon has to accept the terms and conditions. And to exit the agreement, to pay the price stipulated in the exit clause. Safer housing, better access to common goods, and even a place to better oneself through education or genetic modification are all reasons people sign into these groups. Some of these organizations are grouped together into larger organizations, meaning a “clean” corporation may be offloading their dirty business into a partnership with a violent gang.

Overall, Infernum society is anarcho-capitalist in nature and is “ruled” by many different cartels, conglomerates, and their subsidiaries, engaging in conflicts that have a stark resemblance to turf wars of gangs - criminality and business are entwined lovers on the planet.

Inhabitants

The people of Infernum live up to the moniker of “Demons” from their genetically modified appearances, down to their (necessary) love of contracts. Demons tend towards visual appearances that invoke some reference to human demonology. Wings, horns, tails, distortions of the body, and anything else that can be done with available genetic modifications. There are also Infernites who simply choose to remain human or human-looking, as well as people still adopting Sanctorum-styled looks and genemods. These people are usually outward-facing members of their respective circles, interacting with the Elysian Colonies or the Commonwealth on a more regular basis than other Infernites. Despite the hellish living conditions, life goes on for most Infernites. Many raise families, the wealthier choosing to custom design their offspring before they’re even born. Those who are genetically modified before birth may end up with “offspring contracts” agreed to by their existence. The more expensive it was to have the child, the more likely it is for such a contract to be formed.

For those wanting to get people on the cheap, there are vat grown people. Born without parents, and often as property or indentured servants, vat grown Demons may come from a popular template or a custom made one. Since the Elysian Colonies have few restrictions at all, all forms of vat born are permitted. Usually doing the jobs that nobody else would willingly do for as long as their lifespans let them. Or they escape, either out of the Mohole or offworld entirely.

Many Demons pay great sums of money to get an education or find at least one way to better themselves over the competition. The threat of ending up in Envy is ever present, and that’s quite the incentive to stay on top.

Associations and organizations are paramount to long term survival, many Demons signing common contracts to protect and support each other, but this practice is often predatory towards those who cannot afford to buy access into a more mutually beneficial network, often outside the Mohole. The most common form of this is finding employment with a corporation; living in their housing, buying from their stores, using their services, and scraping by on their paycheck.

The celebrity culture of Infernum is something unlike any other. The most influential demons commonly adopt the names of powerful demons of Sol demonology, using them like a stage name for all public appearances. Fanbases bordering on being cults follow these influential demons, hoping to receive some favor in return; and often getting nothing. However, these reigns are not forever, Demons can challenge each other over these adopted names, with the winner keeping the name and the loser facing a whole slew of consequences for it (death being a possible one, Envy being another). These contests for power are rare, but highly publicized, and keep the people entertained and complacent. This highly competitive (and often bloody) celebrity scene is one of the major cultural exports of Infernum into the rest of the Elysian Colonies.

Settlements

The Purgatory Towns

Purgatory Towns are a tongue-in-cheek way to refer to townships, villages, and hamlets that are outside the influence of the wider Infernum society, making up a 30% minority of the population. These populations live in the habitable taigas and tundras of the planet, subsisting on primary resource extraction economies as well as limited agriculture and pisciculture. Most inhabitants are Demons who have had enough of the largest city of Infernum but don’t want to leave home, or freshly arrived Angels too terrified to live in the Mohole. There's not much else to be said about the Purgatory Towns aside from the fact that most of their residents get very annoyed when compared to their much more famous neighbors.

The Mohole of Sin

The Mohole of Sin is the primary settlement of Infernum, encompassing the majority 70% of the population in a 50km wide Mohole that nearly reaches the planet’s mantle. Descending downwards into a spiral, seven districts have been carved into the sides of the hole or built into the descent itself. Travel between the layers is easy as long as one can pay the ferry price - a toll which increases the lower you start and the higher you want to go.

Sloth

Sloth is the surface of the Mohole and the first meters into the descent, being mostly a transitory place for immigrants and emigrants to enter or leave the Mohole. There are very few attractions defining this upper entry layer and nothing truly special about this place, unless you consider the myriad airborne pollutants rising from the lower levels an attraction. Continuing to suffer from Greed’s ever-prevalent smog, most people try to stay inside and cater to tourists before they delve deeper, leading to a sleepy and cozy atmosphere that helps blunt the culture shock and soothe terrified newcomers.

Greed

Greed is of a dualistic nature. On one side of the coin there are the glittering spires and highrise offices that jut into the sun inside the Mohole, and on the other there is the smog and mines of factories and smelteries. Greed is the center of the Mohole’s industry with kilometer-long tunnels growing out of its districts like cancerous veins, where debt- and raid-slaves undertake the grueling task of extracting and refining mineral wealth which often is directly shipped to the factories - bellowing smog and pollution uncaringly to the surface along all stages of this process. Beyond that are the countless law firms, banks, and the glitzy casinos all carefully built away from the misery of the manufacturing boroughs, where tourists and natives alike rub shoulders and gamble their wealth away to the magnates ruling this pit.

Pride

A forbidden district for most, Pride is the pinnacle of the Mohole’s society: situated in the middle of the hole, its temperature is most pleasant, and being below Greed makes the air untainted by their pollution resulting in this being the absolute nicest place to live on the planet. Indeed, those who live in Pride can only sing its praises! From artificial garden domes to exhilarating galas and museums, it is practically a gated community for the rich, the influential, and the very, very lucky.

But make no mistake: this is still Infernum. Here, competition relies on reputation and everyone is an enemy to be outdone. Character assassinations happen on the daily, and those who break the facade of peace are often banished into the lowest levels of the Mohole. One can soar high in Pride’s own little hierarchy only to be outcast by a more ruthless and charismatic opponent.

Gluttony

Where the air grows thick with the atmospheric pressure, where the temperature becomes just on the edge of uncomfortable, there lies the district of Gluttony. Here is where most if not all food for the Mohole is grown, raised in factory farms, expansive hydroponics arrays, and robust clone laboratories. Contrary to what an outsider might expect, the air in Gluttony's productive zones is often thick with dense and toxic gasses like carbon dioxide and pesticides, necessitating that residents and visitors of this level own and be intimately familiar with the use of protective gas masks. Most of this toxicity is either reclaimed and recycled or, more commonly, allowed to descend into the Mohole and onto the lower dregs.

In the areas zoned for commercial and residential activity the circumstances are moderately more bearable. The restaurant culture in Gluttony is the strongest of all in Infernum: delicacies and curious exotics are served and tried out on the daily, making it a Mecca for foodies and adventurous eaters within the Elysian Colonies, as long as one doesn’t mind not exactly knowing what kind of untested substances or livestock they consume.

Lust

Lust is, in one word, hot, often swelteringly so. Here the temperatures reach subtropical levels deep within the earth of Infernum. This district (the last official one) is infamous for its nightlife and criminal activities. Gangs of Wrath do their business here in sapient trafficking, while Gluttony and Greed magnates concoct and sell drugs of a wide variety to distribute to the people. Of course with such a name, Lust is also the unquestioned center for prostitution and fetish clubs of all varieties. Aside Wrath, it is one of the most dangerous (and probably most exciting) places for a tourist to visit.

Wrath

Wrath is the second-lowest level of the Mohole and not actually a district, per se, but rather the life support and waste management sub-levels of all the other districts, mostly manned by slaves and runoffs from Envy. As a means of bringing some order and to ensure continued operation, patrons of the upper levels sponsor gangs and thugs to keep Wrath in line. Of course this often means rival sponsors use their gangs to swipe at each other, leading to a population huddled and eager to work while these factions engage in territorial warfare whenever it pleases their masters to distinguish themselves.

Nobody truly wants to live in Wrath; it is a constant struggle and fight for survival amidst a barely-checked population of people who are violent and aggressive by necessity. Those who can show ruthlessness, tactical acumen, and a sense of professionalism are occasionally swept up and inducted into Greed or Pride PMCs or used as personal bodyguards - the dream of every ganger down below.

Envy

Those who live in Envy are perhaps the unluckiest people on Infernum. Here is where the Oathbreakers, the washouts, the losers, and the pathetic live. In the expelled sludge and detritus of all the districts above, Envy is the scrapyard of the Mohole where Greed’s ground pollution and the trash of the others are dumped into. Here, scavenger clans fight for scraps with makeshift weaponry and try to accumulate enough money to secure passage to Wrath and maybe even beyond. This escape from the depths is uncommon but possible, especially when they are exiled demons from the higher levels and not “native dregs”.

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GreenDot.pngUnited Solar Defense Force

YellowDot.pngUnathi Culture

YellowDot.pngVirgo Orbital Research Establishment

GreenDot.pngVirgo-Erigone

GreenDot.pngVirgo-Prime

GreenDot.pngAl'Qasbah

RedDot.pngITV Talon

YellowDot.pngMoghes (Unathi Homeworld)

GreenDot.pngSol

GreenDot.pngInfernum

GreenDot.pngSanctorum

RedDot.pngAkula

YellowDot.pngAlraune

GreenDot.pngAltevian

GreenDot.pngBlack Eyed Shadekin

GreenDot.pngDiona

YellowDot.pngHuman

GreenDot.pngNevreans

YellowDot.pngPromethean

GreenDot.pngProteans

GreenDot.pngShadekin

YellowDot.pngSkrell

GreenDot.pngSynthetics

YellowDot.pngTajaran

YellowDot.pngTeshari

YellowDot.pngUnathi

YellowDot.pngVasilissans

RedDot.pngVox

GreenDot.pngVulpkanin

GreenDot.pngXenochimera

YellowDot.pngZaddat

GreenDot.pngZorren

GreenDot.pngCustom Species

GreenDot.pngPeriphery Post

GreenDot.pngFree Anur Tribune

GreenDot.pngInfrastructure

GreenDot.pngThaler

YellowDot.pngStandard Operating Procedure

YellowDot.pngAdmiralty law

GreenDot.pngBluespace

GreenDot.pngPhoron

YellowDot.pngLanguages

YellowDot.pngPersonal Lore

GreenDot.pngCatslug

Legend: GreenDot.pngUp-to-date YellowDot.pngPartially outdated RedDot.pngHeavily outdated

Partially outdated pages need a pass from lore masters to ensure they conform to current lore, but may be correct as they stand.

Heavily outdated pages directly contradict established lore OR are severely lacking in lore.