Thaler
Overview
- The Thaler is the core currency of the frontier
- Thalers can be exchanged both digitally and physically - similar to traditional currency
Brief History
Soon after Phoron was discovered and true interstellar expansion began, several mega-corporations decided to introduce a new form of currency known as the Thaler. The Thaler, named after a large ounce-sized silver coin minted by the Holy Roman Empire, became the gold standard for interstellar exchange. Transit companies and government authorities alike adopted it to use as a measure of expenses when referring to travel within bluespace. In theory, one Thaler represents one second of flight in bluespace and thus became increasingly more valuable in places where bluespace was frequently used. The currency is precious in places like the frontier - however - its value depreciates as you travel closer to the core worlds, and as a result, should be exchanged into a more conventional form of currency.
In-Game
Your Bank Account
Every character that arrives on the station is provided with a bank account containing a number of funds that depends on your characters economic status and their job. You can access this money at any time by finding an ATM on the wall and popping in your ID card. By default, simply putting your ID card into the machine is enough to give you access to withdrawing and depositing money, but you can also set up a PIN number to protect it from anyone that might burp up somehow obtain your card.
The amount of money that you start with is a random amount based on the following equation:
Starting money = (Random amount between 30 and 80, weighted towards the middle) * (Occupation) * (Economic Status) * 10
As a consequence of this, a doctor with an average economic status would receive an average of 2,750 Thaler per shift. A wealthy captain would on average start with 14,300!
Heads of staff also have access to departmental accounts with funds to spend on that department.
Occupation
The amount of funds that you start with on a shift depends on your job:
- Clown and Mime = 1
- Entertainer = 2
- Barkeeper = 2
- Librarian = 2
- Janitor = 2
- Chef = 2
- Hydroponics = 2
- Bartender = 2
- Chaplain = 2
- Intern = 2
- Off-Duty Worker = 2
- Off-Duty Cargo = 2
- Paramedic = 4
- Security Officer = 4
- Off-Duty Officer = 4
- Off-Duty Engineer = 5
- Off-Duty Medic = 5
- Off-Duty Scientist = 5
- Psychatrist = 5
- Chemist = 5
- Warden = 5
- Detective = 5
- Engineer = 5
- Atmospheric Technician = 5
- Pilot = 5
- Roboticist = 5
- Quartermaster = 5
- Miner = 5
- Talon Doctor = 5
- Talon Engineer = 5
- Talon Pilot = 5
- Talon Guard = 5
- Talon Miner = 5
- Internal Affairs Agent = 7
- Doctor = 7
- Talon Captain = 7
- Scientist = 7
- Xenobiologist = 7
- Xenobotanist = 7
- Command Secretary = 7
- Chief Medical Officer = 10
- Head of Security = 10
- Chief Engineer = 10
- Head of Personel = 10
- Research Director = 15
- Captain = 20
Economic Status
Your economic status chosen in character set-up also affects the amount of money that you start with, these apply the following modifiers. Keep in mind that money isn't vital to get ahead mechanically in game, it's an RP environment and you should choose a level that actually suits your character.
- Wealthy = 1.3
- Well-off = 1.15
- Average = 1
- Underpaid = 0.75
- Poor = 0.5
- Broke = 0
Spending Money
There are a few things that might be able to spend your money on, but they're generally not essential. These include:
- Clothes and equipment from vending machines.
- Food from vending machines.
- NIFsofts from NIFsoft vendors.
- Many service roles, such as bartender, cargo and chefs can charge for their services. You're merely lucky that they're usually happy to make them free.
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