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  • Please refer to this page if you have encountered any TECHNICAL and/or GAMEPLAY issues. This page does NOT collate ROLEPLAY or RULE questions and answer, f ...TECHNICAL/GAMEPLAY not working as intended) or General-Feedback (TECHNICAL/GAMEPLAY works as intended, but could use improvement.)
    2 KB (284 words) - 16:50, 11 December 2023
  • ...for comment for 48 hours without additional commits''' if they contain any gameplay changes. For pure refactors, bugfixes of reported issues (that are '''not'' ...fore, and explain the steps to reproduce it. '''Please try to avoid using 'gameplay' steps that assume the reader knows how to perform them.''' For example, sa
    7 KB (1,199 words) - 14:55, 16 October 2018
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    3 KB (433 words) - 10:58, 26 February 2023
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    3 KB (444 words) - 22:49, 1 January 2018
  • ...f admin decisions in chats or the forums about issues that have come up in gameplay, divided up by department. They are not necessarily rules, however complyin ...ob, in which case you might want to try to help them for the sake of their gameplay time and not leaving them crippled. At that point it is more an OOC favor t
    7 KB (1,143 words) - 16:17, 23 May 2023
  • ...y wants to dig into the deep lore right off the bat, that's totally fine.{{Gameplay guides}}{{Lore table}} [[Category:Gameplay]]
    8 KB (1,492 words) - 08:43, 25 March 2023
  • ...of this server, many of these interactions facilitate vore and macro/micro gameplay. {{Gameplay guides}}
    8 KB (1,378 words) - 14:08, 6 December 2023
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    5 KB (787 words) - 05:32, 6 May 2024
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    4 KB (608 words) - 23:21, 1 January 2018
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    5 KB (767 words) - 16:57, 25 January 2018
  • ...roughly the same mechanics, mostly of Baystation12/Polaris13 origin - our gameplay, lore, goals and general intended atmosphere differ significantly even from {{Gameplay guides}}
    9 KB (1,442 words) - 12:29, 3 November 2023
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    4 KB (684 words) - 06:36, 23 August 2019
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    6 KB (875 words) - 07:46, 9 September 2022
  • ...UN GUY. THEY MIGHT NOT BE /TG/ STATION, BUT YOU CAN STILL PLAY CORE ROBUST GAMEPLAY. FURTHERMORE, SOME OF THE SERVERS HAVE A LARGE CROSSOVER OF USER COMMUNITIE
    5 KB (906 words) - 15:24, 7 December 2019
  • ...ames, both for tabletop and computer, permadeath (or permanent death) is a gameplay mechanic in which player characters that die are permanently dead and remov
    6 KB (1,085 words) - 18:39, 11 March 2020
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    6 KB (985 words) - 14:24, 19 February 2023
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    7 KB (1,285 words) - 01:01, 25 December 2020
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    8 KB (1,354 words) - 12:28, 1 November 2017
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    7 KB (1,211 words) - 05:37, 1 February 2023
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    9 KB (1,532 words) - 21:59, 1 January 2018
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    9 KB (1,385 words) - 10:02, 17 November 2022
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    9 KB (1,395 words) - 21:52, 2 December 2023
  • ...ound''' tabs are less related to the specific character and change various gameplay options. It's recommended to at least set '''Client FPS''' to 41 so that th ===Gameplay===
    36 KB (6,419 words) - 14:51, 11 March 2024
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    9 KB (1,562 words) - 00:32, 27 September 2020
  • <br />{{Gameplay guides}}
    11 KB (1,832 words) - 06:42, 9 September 2022
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    9 KB (1,411 words) - 15:45, 11 November 2023
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    11 KB (1,840 words) - 03:01, 28 September 2020
  • ...is primarily cosmetic and most choices have little to no actual effect on gameplay, but we recommend that you take some time to change them to your taste. ...xception of Quartermaster. Age is otherwise merely for roleplay and has no gameplay advantages or disadvantages. You can optionally set a birthday and whether
    35 KB (5,974 words) - 20:55, 3 December 2023
  • {{Gameplay guides}}
    12 KB (1,891 words) - 07:28, 2 September 2022
  • ...o their "natural" form, which is just a swarm of nanites. This changes the gameplay for them in several ways:
    11 KB (1,792 words) - 07:19, 25 March 2023
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    12 KB (2,133 words) - 09:42, 4 October 2022
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    10 KB (1,599 words) - 12:21, 12 April 2022
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    15 KB (2,430 words) - 17:36, 28 December 2020
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    15 KB (2,444 words) - 11:46, 21 March 2023
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    22 KB (3,306 words) - 19:10, 23 February 2024
  • ...-food objects whole, though a lot of items are excluded to avoid abuses of gameplay mechanics. {{Gameplay guides}}
    38 KB (6,630 words) - 04:58, 13 May 2024
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    19 KB (3,267 words) - 07:46, 14 November 2023
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    18 KB (3,140 words) - 14:57, 28 December 2022
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    19 KB (2,735 words) - 15:33, 26 September 2020
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    21 KB (3,851 words) - 15:53, 29 September 2023
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    21 KB (3,801 words) - 10:53, 16 May 2020
  • These often do not have any mechanical effect on gameplay, but are some of the most critical aspects of the character.
    23 KB (4,089 words) - 20:09, 7 July 2019
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    26 KB (4,340 words) - 17:48, 14 October 2022
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    51 KB (6,571 words) - 17:35, 23 September 2023
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    35 KB (5,836 words) - 02:10, 29 March 2024
  • * Added a Contaminant Detector HUD. Advanced janitorial gameplay tool. Helps spot any cleanable dirt much easier with helpful popups on HUD.
    30 KB (5,024 words) - 04:45, 13 May 2024
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    47 KB (7,747 words) - 04:25, 5 December 2023
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    59 KB (9,349 words) - 16:40, 2 July 2020
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  • * Changed Mob spawning for away missions. This does not affect present gameplay, but enables developers to define semi-random mob spawning on a per-area ba ...ry code moved to module/research/mechfab_designs_vr . This does not affect gameplay.
    123 KB (20,486 words) - 06:26, 15 January 2024
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    104 KB (16,895 words) - 11:47, 6 September 2023