Guide to Dumpster Diving: Difference between revisions

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*A Character With Arms - No, seriously. If you don't have hands, you can't actually hold anything you get out of these trash piles!
*A Character With Arms - No, seriously. If you don't have hands, you can't actually hold anything you get out of these trash piles!
*<s>Maintenance Access ''- Seriously, anyone can access Maintenance... even Visitors...''</s>
*<s>Maintenance Access ''- Seriously, anyone can access Maintenance... even Visitors...''</s>
*<s>An Appetite, for the mice</s>
*An Appetite for the adventure! ... <s>and mice.</s>


==Things to Keep in Mind==
==Things to Keep in Mind==


=== Searching ===
===Searching===
When searching a trash pile, note that each pile can only be searched once. If anyone is hiding in one, you have a chance to find them. Once a trash pile has been searched, a message will pop up telling you that it has already been searched.
When searching a trash pile, note that each pile can only be searched once. If anyone is hiding in one, you have a chance to find them. Once a trash pile has been searched, a message will pop up telling you that it has already been searched. There is a single pool of Rare items that can only be found once by anyone on the server. All other groups can be found at any point in the round.


=== Contraband ===
((Note: piles are locked to your account, so if you loot as one character and come back as another trash piles you've already looted will still be locked.))
 
===Contraband===
You '''WILL''' find contraband in the trash eventually! While it is your duty to turn contraband in to Security, you are not obligated. However, this does '''not''' mean that Security should patrol Maintenance or instigate characters about what they found in the trash (i.e. Claiming that the item was "stolen" from the trash.) and detain them. <s>''Unless you want to be Shitcurity and have everyone hate you as a player, not as a character.''</s> If you use said contraband and you start convulsing in Maintenance, there's no one else to blame but yourself. There are also a few weapons that you can find in the trash littered about, but make sure you have the weapon permit first!
You '''WILL''' find contraband in the trash eventually! While it is your duty to turn contraband in to Security, you are not obligated. However, this does '''not''' mean that Security should patrol Maintenance or instigate characters about what they found in the trash (i.e. Claiming that the item was "stolen" from the trash.) and detain them. <s>''Unless you want to be Shitcurity and have everyone hate you as a player, not as a character.''</s> If you use said contraband and you start convulsing in Maintenance, there's no one else to blame but yourself. There are also a few weapons that you can find in the trash littered about, but make sure you have the weapon permit first!


==What All Can You Get?==
==What All Can You Get?==
Listed below are the three rarities of "Junk" you can find- Common, Uncommon, and Rare:
You may find details about specific VORE station items on this page: [[Special Items]]


===Common===
Listed below are the three rarities of "Junk" you can find (as well as the probability, which is how frequent something in that table will drop)- Rare, Uncommon, and Common:
These are junk items and normal random stuff.


prob(5);/obj/item/clothing/gloves/rainbow
===Rare===
These are unique items only, and only one of each will spawn.


prob(5);/obj/item/clothing/gloves/white
*Bluespace Harpoon<!-- /obj/item/weapon/bluespace_harpoon -->
 
*Personal Translocator<!-- /obj/item/device/perfect_tele -->
prob(5);/obj/item/weapon/storage/backpack
*Optical Meson Scanner<!-- /obj/item/clothing/glasses/thermal/syndi -->
 
*Energy Net Gun<!-- /obj/item/weapon/gun/energy/netgun -->
prob(5);/obj/item/weapon/storage/backpack/satchel/norm
*Zip Gun<!-- /obj/item/weapon/gun/projectile/pirate -->
 
*Weapon Permit<!-- /obj/item/clothing/accessory/permit/gun -->
prob(5);/obj/item/weapon/storage/box
*Dart Gun<!-- /obj/item/weapon/gun/projectile/dartgun -->
 
prob(5);/obj/random/cigarettes
 
prob(4);/obj/item/broken_device/random
 
prob(4);/obj/item/clothing/head/hardhat
 
prob(4);/obj/item/clothing/mask/breath
 
prob(4);/obj/item/clothing/shoes/black
 
prob(4);/obj/item/clothing/shoes/black
 
prob(4);/obj/item/clothing/shoes/laceup
 
prob(4);/obj/item/clothing/shoes/leather
 
prob(4);/obj/item/clothing/suit/storage/hazardvest
 
prob(4);/obj/item/clothing/under/color/grey
 
prob(4);/obj/item/clothing/suit/caution
 
prob(4);/obj/item/weapon/cell
 
prob(4);/obj/item/weapon/cell/device
 
prob(4);/obj/item/weapon/reagent_containers/food/snacks/liquidfood
 
prob(4);/obj/item/weapon/spacecash/c1
 
prob(4);/obj/item/weapon/storage/backpack/satchel
 
prob(4);/obj/item/weapon/storage/briefcase
 
prob(3);/obj/item/clothing/accessory/storage/webbing
 
prob(3);/obj/item/clothing/glasses/meson
 
prob(3);/obj/item/clothing/gloves/botanic_leather
 
prob(3);/obj/item/clothing/head/hardhat/red
 
prob(3);/obj/item/clothing/mask/gas
 
prob(3);/obj/item/clothing/suit/storage/apron
 
prob(3);/obj/item/clothing/suit/storage/toggle/bomber
 
prob(3);/obj/item/clothing/suit/storage/toggle/brown_jacket
 
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/black
 
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/blue
 
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/red
 
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/yellow
 
prob(3);/obj/item/clothing/suit/storage/toggle/leather_jacket
 
prob(3);/obj/item/device/pda
 
prob(3);/obj/item/device/radio/headset
 
prob(3);/obj/item/weapon/camera_assembly
 
prob(3);/obj/item/clothing/head/cone
 
prob(3);/obj/item/weapon/cell/high
 
prob(3);/obj/item/weapon/spacecash/c10
 
prob(3);/obj/item/weapon/spacecash/c20
 
prob(3);/obj/item/weapon/storage/backpack/dufflebag
 
prob(3);/obj/item/weapon/storage/box/donkpockets
 
prob(3);/obj/item/weapon/storage/box/mousetraps
 
prob(3);/obj/item/weapon/storage/wallet
 
prob(2);/obj/item/clothing/glasses/meson/prescription
 
prob(2);/obj/item/clothing/gloves/fyellow
 
prob(2);/obj/item/clothing/gloves/sterile/latex
 
prob(2);/obj/item/clothing/head/welding
 
prob(2);/obj/item/clothing/mask/gas/half
 
prob(2);/obj/item/clothing/shoes/galoshes
 
prob(2);/obj/item/clothing/under/pants/camo
 
prob(2);/obj/item/clothing/under/syndicate/tacticool
 
prob(2);/obj/item/device/camera
 
prob(2);/obj/item/device/flashlight/flare
 
prob(2);/obj/item/device/flashlight/glowstick
 
prob(2);/obj/item/device/flashlight/glowstick/blue
 
prob(2);/obj/item/weapon/card/emag_broken
 
prob(2);/obj/item/weapon/cell/super
 
prob(2);/obj/item/weapon/contraband/poster
 
prob(2);/obj/item/weapon/reagent_containers/glass/rag
 
prob(2);/obj/item/weapon/storage/box/sinpockets
 
prob(2);/obj/item/weapon/storage/secure/briefcase
 
prob(2);/obj/item/clothing/under/fluff/latexmaid
 
prob(2);/obj/item/toy/tennis


prob(2);/obj/item/toy/tennis/red
prob(2);/obj/item/toy/tennis/yellow
prob(2);/obj/item/toy/tennis/green
prob(2);/obj/item/toy/tennis/cyan
prob(2);/obj/item/toy/tennis/blue
prob(2);/obj/item/toy/tennis/purple
prob(1);/obj/item/clothing/glasses/sunglasses
prob(1);/obj/item/clothing/glasses/welding
prob(1);/obj/item/clothing/gloves/yellow
prob(1);/obj/item/clothing/head/bio_hood/general
prob(1);/obj/item/clothing/head/ushanka
prob(1);/obj/item/clothing/shoes/syndigaloshes
prob(1);/obj/item/clothing/suit/bio_suit/general
prob(1);/obj/item/clothing/suit/space/emergency
prob(1);/obj/item/clothing/under/harness
prob(1);/obj/item/clothing/under/tactical
prob(1);/obj/item/clothing/suit/armor/material/makeshift
prob(1);/obj/item/device/flashlight/glowstick/orange
prob(1);/obj/item/device/flashlight/glowstick/red
prob(1);/obj/item/device/flashlight/glowstick/yellow
prob(1);/obj/item/device/flashlight/pen
prob(1);/obj/item/device/paicard
prob(1);/obj/item/weapon/card/emag
prob(1);/obj/item/clothing/mask/gas/voice
prob(1);/obj/item/weapon/spacecash/c100
prob(1);/obj/item/weapon/spacecash/c50
prob(1);/obj/item/weapon/storage/backpack/dufflebag/syndie
prob(1);/obj/item/weapon/storage/box/cups
prob(1);/obj/item/pizzavoucher
*


===Uncommon===
===Uncommon===
These are actually maybe some useful illegal items.  
These are actually maybe some useful illegal items.


prob(6);/obj/item/weapon/storage/pill_bottle/paracetamol
====Probability of 6 (Highest Chance)====


prob(4);/obj/item/weapon/storage/pill_bottle/happy
*Pill Bottle (Paracetamol)<!-- prob(6);/obj/item/weapon/storage/pill_bottle/paracetamol -->


prob(4);/obj/item/weapon/storage/pill_bottle/zoom
====Probability of 4====


prob(4);/obj/item/seeds/ambrosiavulgarisseed
*Bottle of Happy Pills<!-- prob(4);/obj/item/weapon/storage/pill_bottle/happy -->
*Bottle of Zoom Pills<!-- prob(4);/obj/item/weapon/storage/pill_bottle/zoom -->
*Ambrosia Vulgaris Seed Packet<!-- prob(4);/obj/item/seeds/ambrosiavulgarisseed -->
*Size Gun<!-- prob(4);/obj/item/weapon/gun/energy/sizegun -->


prob(4);/obj/item/weapon/gun/energy/sizegun
====Probability of 3====


prob(3);/obj/item/weapon/material/butterfly
*Butterfly Knife<!-- prob(3);/obj/item/weapon/material/butterfly -->
*Steel Switchblade<!-- prob(3);/obj/item/weapon/material/butterfly/switchblade -->
*Knuckle Dusters<!-- prob(3);/obj/item/clothing/gloves/knuckledusters -->
*Syringe (Drugs)<!-- prob(3);/obj/item/weapon/reagent_containers/syringe/drugs -->


prob(3);/obj/item/weapon/material/butterfly/switchblade
====Probability of 2====


prob(3);/obj/item/clothing/gloves/knuckledusters
*Size Control Implant<!-- prob(2);/obj/item/weapon/implanter/sizecontrol -->
*Fuzzy Cuffs<!-- prob(2);/obj/item/weapon/handcuffs/fuzzy -->
*Fuzzy Legcuffs<!-- prob(2);/obj/item/weapon/handcuffs/legcuffs/fuzzy -->
*Spy Kit<!-- prob(2);/obj/item/weapon/storage/box/syndie_kit/spy -->
*Photon Disruption Grenade<!-- prob(2);/obj/item/weapon/grenade/anti_photon -->


prob(3);/obj/item/weapon/reagent_containers/syringe/drugs
====Probability of 1 (Lowest Chance)====


prob(2);/obj/item/weapon/implanter/sizecontrol
*Heavy Armor Vest<!-- prob(1);/obj/item/clothing/suit/storage/vest/heavy/merc -->
*Bootleg NIF<!-- prob(1);/obj/item/device/nif/bad -->
*Subspace Jammer<!-- prob(1);/obj/item/device/radio_jammer -->
*SleeveMate 3700<!-- prob(1);/obj/item/device/sleevemate -->
*Body Snatcher Device<!-- prob(1);/obj/item/device/bodysnatcher -->
*Bear Trap<!-- prob(1);/obj/item/weapon/beartrap -->
*Hyper-Capacity Power Cell (Empty)<!-- prob(1);/obj/item/weapon/cell/hyper/empty -->
*NIFSoft Uploader (Compliance)<!-- prob(1);/obj/item/weapon/disk/nifsoft/compliance -->
*Steel Tactical Knife<!-- prob(1);/obj/item/weapon/material/knife/tacknife -->
*Boxed Emergency Suit and Helmet<!-- prob(1);/obj/item/weapon/storage/box/survival/space -->
*Secure Briefcase (2k Thalers)<!-- prob(1);/obj/item/weapon/storage/secure/briefcase/trashmoney -->
*Syringe (Anabolic Steroids)<!-- prob(1);/obj/item/weapon/reagent_containers/syringe/steroid -->


prob(2);/obj/item/weapon/handcuffs/fuzzy


prob(2);/obj/item/weapon/handcuffs/legcuffs/fuzzy
===Common===
 
These are junk items and normal random stuff.
prob(2);/obj/item/weapon/storage/box/syndie_kit/spy
 
prob(2);/obj/item/weapon/grenade/anti_photon
 
prob(1);/obj/item/clothing/suit/storage/vest/heavy/merc
 
prob(1);/obj/item/device/nif/bad
 
prob(1);/obj/item/device/radio_jammer
 
prob(1);/obj/item/device/sleevemate


prob(1);/obj/item/device/bodysnatcher
====Probability of 5 (Highest Chance)====


prob(1);/obj/item/weapon/beartrap
*Rainbow Gloves<!-- prob(5);/obj/item/clothing/gloves/rainbow -->
*White Gloves<!-- prob(5);/obj/item/clothing/gloves/white -->
*Backpack<!-- prob(5);/obj/item/weapon/storage/backpack -->
*Satchel<!-- prob(5);/obj/item/weapon/storage/backpack/satchel/norm -->
*Box<!-- prob(5);/obj/item/weapon/storage/box -->
*Pack of Cigarettes (Any)<!-- prob(5);/obj/random/cigarettes -->


prob(1);/obj/item/weapon/cell/hyper/empty
====Probability of 4====


prob(1);/obj/item/weapon/disk/nifsoft/compliance
*Broken Device (Random)<!-- prob(4);/obj/item/broken_device/random -->
*Hard Hat<!-- prob(4);/obj/item/clothing/head/hardhat -->
*Breath Mask<!-- prob(4);/obj/item/clothing/mask/breath -->
*Black Shoes<!-- prob(4);/obj/item/clothing/shoes/black -->
*Lace-up Shoes<!-- prob(4);/obj/item/clothing/shoes/laceup -->
*Leather Shoes<!-- prob(4);/obj/item/clothing/shoes/leather -->
*Hazard Vest<!-- prob(4);/obj/item/clothing/suit/storage/hazardvest -->
*Grey Jumpsuit<!-- prob(4);/obj/item/clothing/under/color/grey -->
*Wet Floor Sign<!-- prob(4);/obj/item/clothing/suit/caution -->
*Power Cell<!-- prob(4);/obj/item/weapon/cell -->
*Device Power Cell<!-- prob(4);/obj/item/weapon/cell/device -->
*LiquidFood Ration<!-- prob(4);/obj/item/weapon/reagent_containers/food/snacks/liquidfood -->
*1 Thaler<!-- prob(4);/obj/item/weapon/spacecash/c1 -->
*Satchel (Alt)<!-- prob(4);/obj/item/weapon/storage/backpack/satchel -->
*Briefcase<!-- prob(4);/obj/item/weapon/storage/briefcase -->


prob(1);/obj/item/weapon/material/knife/tacknife
====Probability of 3====


prob(1);/obj/item/weapon/storage/box/survival/space
*Webbing<!-- prob(3);/obj/item/clothing/accessory/storage/webbing -->
*Optical Meson Scanner<!-- prob(3);/obj/item/clothing/glasses/meson -->
*Botanist's Leather Gloves<!-- prob(3);/obj/item/clothing/gloves/botanic_leather -->
*Firefighter Helmet<!-- prob(3);/obj/item/clothing/head/hardhat/red -->
*Gas Mask<!-- prob(3);/obj/item/clothing/mask/gas -->
*Apron<!-- prob(3);/obj/item/clothing/suit/storage/apron -->
*Bomber Jacket<!-- prob(3);/obj/item/clothing/suit/storage/toggle/bomber -->
*Brown Jacket<!-- prob(3);/obj/item/clothing/suit/storage/toggle/brown_jacket -->
*Black Hoodie<!-- prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/black -->
*Blue Hoodie<!-- prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/blue -->
*Red Hoodie<!-- prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/red -->
*Yellow Hoodie<!-- prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/yellow -->
*Leather Jacket<!-- prob(3);/obj/item/clothing/suit/storage/toggle/leather_jacket -->
*PDA<!-- prob(3);/obj/item/device/pda -->
*Radio Headset<!-- prob(3);/obj/item/device/radio/headset -->
*Camera Assembly<!-- prob(3);/obj/item/weapon/camera_assembly -->
*Warning Cone<!-- prob(3);/obj/item/clothing/head/cone -->
*High-Capacity Power Cell<!-- prob(3);/obj/item/weapon/cell/high -->
*10 Thalers<!-- prob(3);/obj/item/weapon/spacecash/c10 -->
*20 Thalers<!-- prob(3);/obj/item/weapon/spacecash/c20 -->
*Dufflebag<!-- prob(3);/obj/item/weapon/storage/backpack/dufflebag -->
*Box of Donk Pockets<!-- prob(3);/obj/item/weapon/storage/box/donkpockets -->
*Box of Mousetraps<!-- prob(3);/obj/item/weapon/storage/box/mousetraps -->
*Wallet<!-- prob(3);/obj/item/weapon/storage/wallet -->


prob(1);/obj/item/weapon/storage/secure/briefcase/trashmoney
====Probability of 2====


prob(1);/obj/item/weapon/reagent_containers/syringe/steroid
*Optical Meson Scanners (Prescription)<!-- prob(2);/obj/item/clothing/glasses/meson/prescription -->
*Budget Insulated Gloves<!-- prob(2);/obj/item/clothing/gloves/fyellow -->
*Latex Gloves<!-- prob(2);/obj/item/clothing/gloves/sterile/latex -->
*Welding Helmet<!-- prob(2);/obj/item/clothing/head/welding -->
*Face Mask<!-- prob(2);/obj/item/clothing/mask/gas/half -->
*Galoshes<!-- prob(2);/obj/item/clothing/shoes/galoshes -->
*Camo Pants<!-- prob(2);/obj/item/clothing/under/pants/camo -->
*Tacticool Turtleneck<!-- prob(2);/obj/item/clothing/under/syndicate/tacticool -->
*Camera<!-- prob(2);/obj/item/device/camera -->
*Flare<!-- prob(2);/obj/item/device/flashlight/flare -->
*Glowstick<!-- prob(2);/obj/item/device/flashlight/glowstick -->
*Blue Glowstick<!-- prob(2);/obj/item/device/flashlight/glowstick/blue -->
*Broken Cryptographic Sequencer<!-- prob(2);/obj/item/weapon/card/emag_broken -->
*Super-Capacity Power Cell<!-- prob(2);/obj/item/weapon/cell/super -->
*Poster (Any)<!-- prob(2);/obj/item/weapon/contraband/poster -->
*Dry Rag<!-- prob(2);/obj/item/weapon/reagent_containers/glass/rag -->
*Box of Sin Pockets<!-- prob(2);/obj/item/weapon/storage/box/sinpockets -->
*Secure Briefcase<!-- prob(2);/obj/item/weapon/storage/secure/briefcase -->
*Latex Maid Costume<!-- prob(2);/obj/item/clothing/under/fluff/latexmaid -->
*Tennis Ball<!-- prob(2);/obj/item/toy/tennis -->
*Red Tennis Ball<!-- prob(2);/obj/item/toy/tennis/red -->
*Yellow Tennis Ball<!-- prob(2);/obj/item/toy/tennis/yellow -->
*Green Tennis Ball<!-- prob(2);/obj/item/toy/tennis/green -->
*Cyan Tennis Ball<!-- prob(2);/obj/item/toy/tennis/cyan -->
*Blue Tennis Ball<!-- prob(2);/obj/item/toy/tennis/blue -->
*Purple Tennis Ball<!-- prob(2);/obj/item/toy/tennis/purple -->


*
====Probability of 1 (Lowest Chance)====


===Rare===
*Sunglasses<!-- prob(1);/obj/item/clothing/glasses/sunglasses -->
These are unique items only, and only one of each will spawn.
*Welding Goggles<!-- prob(1);/obj/item/clothing/glasses/welding -->
*Insulated Gloves<!-- prob(1);/obj/item/clothing/gloves/yellow -->
*Bio Hood<!-- prob(1);/obj/item/clothing/head/bio_hood/general -->
*Bio Suit<!-- prob(1);/obj/item/clothing/suit/bio_suit/general -->
*Ushanka<!-- prob(1);/obj/item/clothing/head/ushanka -->
*Brown Shoes<!-- prob(1);/obj/item/clothing/shoes/syndigaloshes -->
*Emergency Softsuit<!-- prob(1);/obj/item/clothing/suit/space/emergency -->
*Gear Harness<!-- prob(1);/obj/item/clothing/under/harness -->
*Tactical Jumpsuit<!-- prob(1);/obj/item/clothing/under/tactical -->
*Steel Sheet Armor<!-- prob(1);/obj/item/clothing/suit/armor/material/makeshift -->
*Orange Glowstick<!-- prob(1);/obj/item/device/flashlight/glowstick/orange -->
*Red Glowstick<!-- prob(1);/obj/item/device/flashlight/glowstick/red -->
*Yellow Glowstick<!-- prob(1);/obj/item/device/flashlight/glowstick/yellow -->
*Penlight<!-- prob(1);/obj/item/device/flashlight/pen -->
*Personal AI Device<!-- prob(1);/obj/item/device/paicard -->
*Cryptographic Sequencer<!-- prob(1);/obj/item/weapon/card/emag -->
*Gas Mask (with Set Voice)<!-- prob(1);/obj/item/clothing/mask/gas/voice -->
*100 Thalers<!-- prob(1);/obj/item/weapon/spacecash/c100 -->
*50 Thalers<!-- prob(1);/obj/item/weapon/spacecash/c50 -->
*Black Dufflebag<!-- prob(1);/obj/item/weapon/storage/backpack/dufflebag/syndie -->
*Box of Paper Cups<!-- prob(1);/obj/item/weapon/storage/box/cups -->
*Free Pizza Voucher<!-- prob(1);/obj/item/pizzavoucher -->


*Bluespace Harpoon<!-- /obj/item/weapon/bluespace_harpoon -->
<br />{{Gameplay guides}}
*Personal Translocator<!-- /obj/item/device/perfect_tele -->
*Optical Meson Scanner<!-- /obj/item/clothing/glasses/thermal/syndi -->
*Energy Net Gun<!-- /obj/item/weapon/gun/energy/netgun -->
*Zip Gun<!-- /obj/item/weapon/gun/projectile/pirate -->
*Weapon Permit<!-- /obj/item/clothing/accessory/permit/gun -->
*Dart Gun<!-- /obj/item/weapon/gun/projectile/dartgun -->


<br />
<br />
[[Category:Guides]]

Latest revision as of 05:42, 9 September 2022

This section or article is being updated. Certain details are subject to change. You can help this by contributing.


Introduction to Dumpster Diving

Whether you spawn into the map at your job location, the Tram, or anywhere else on the Virgo-Erigone, Maintenance will have an array of trash piles to dig from. Just look for any Occupation non-specific Maintenance door, otherwise known as Maintenance Common, and you'll be on your way to digging through junk!

What You'll Need

  • A Character With Arms - No, seriously. If you don't have hands, you can't actually hold anything you get out of these trash piles!
  • Maintenance Access - Seriously, anyone can access Maintenance... even Visitors...
  • An Appetite for the adventure! ... and mice.

Things to Keep in Mind

Searching

When searching a trash pile, note that each pile can only be searched once. If anyone is hiding in one, you have a chance to find them. Once a trash pile has been searched, a message will pop up telling you that it has already been searched. There is a single pool of Rare items that can only be found once by anyone on the server. All other groups can be found at any point in the round.

((Note: piles are locked to your account, so if you loot as one character and come back as another trash piles you've already looted will still be locked.))

Contraband

You WILL find contraband in the trash eventually! While it is your duty to turn contraband in to Security, you are not obligated. However, this does not mean that Security should patrol Maintenance or instigate characters about what they found in the trash (i.e. Claiming that the item was "stolen" from the trash.) and detain them. Unless you want to be Shitcurity and have everyone hate you as a player, not as a character. If you use said contraband and you start convulsing in Maintenance, there's no one else to blame but yourself. There are also a few weapons that you can find in the trash littered about, but make sure you have the weapon permit first!

What All Can You Get?

You may find details about specific VORE station items on this page: Special Items

Listed below are the three rarities of "Junk" you can find (as well as the probability, which is how frequent something in that table will drop)- Rare, Uncommon, and Common:

Rare

These are unique items only, and only one of each will spawn.

  • Bluespace Harpoon
  • Personal Translocator
  • Optical Meson Scanner
  • Energy Net Gun
  • Zip Gun
  • Weapon Permit
  • Dart Gun


Uncommon

These are actually maybe some useful illegal items.

Probability of 6 (Highest Chance)

  • Pill Bottle (Paracetamol)

Probability of 4

  • Bottle of Happy Pills
  • Bottle of Zoom Pills
  • Ambrosia Vulgaris Seed Packet
  • Size Gun

Probability of 3

  • Butterfly Knife
  • Steel Switchblade
  • Knuckle Dusters
  • Syringe (Drugs)

Probability of 2

  • Size Control Implant
  • Fuzzy Cuffs
  • Fuzzy Legcuffs
  • Spy Kit
  • Photon Disruption Grenade

Probability of 1 (Lowest Chance)

  • Heavy Armor Vest
  • Bootleg NIF
  • Subspace Jammer
  • SleeveMate 3700
  • Body Snatcher Device
  • Bear Trap
  • Hyper-Capacity Power Cell (Empty)
  • NIFSoft Uploader (Compliance)
  • Steel Tactical Knife
  • Boxed Emergency Suit and Helmet
  • Secure Briefcase (2k Thalers)
  • Syringe (Anabolic Steroids)


Common

These are junk items and normal random stuff.

Probability of 5 (Highest Chance)

  • Rainbow Gloves
  • White Gloves
  • Backpack
  • Satchel
  • Box
  • Pack of Cigarettes (Any)

Probability of 4

  • Broken Device (Random)
  • Hard Hat
  • Breath Mask
  • Black Shoes
  • Lace-up Shoes
  • Leather Shoes
  • Hazard Vest
  • Grey Jumpsuit
  • Wet Floor Sign
  • Power Cell
  • Device Power Cell
  • LiquidFood Ration
  • 1 Thaler
  • Satchel (Alt)
  • Briefcase

Probability of 3

  • Webbing
  • Optical Meson Scanner
  • Botanist's Leather Gloves
  • Firefighter Helmet
  • Gas Mask
  • Apron
  • Bomber Jacket
  • Brown Jacket
  • Black Hoodie
  • Blue Hoodie
  • Red Hoodie
  • Yellow Hoodie
  • Leather Jacket
  • PDA
  • Radio Headset
  • Camera Assembly
  • Warning Cone
  • High-Capacity Power Cell
  • 10 Thalers
  • 20 Thalers
  • Dufflebag
  • Box of Donk Pockets
  • Box of Mousetraps
  • Wallet

Probability of 2

  • Optical Meson Scanners (Prescription)
  • Budget Insulated Gloves
  • Latex Gloves
  • Welding Helmet
  • Face Mask
  • Galoshes
  • Camo Pants
  • Tacticool Turtleneck
  • Camera
  • Flare
  • Glowstick
  • Blue Glowstick
  • Broken Cryptographic Sequencer
  • Super-Capacity Power Cell
  • Poster (Any)
  • Dry Rag
  • Box of Sin Pockets
  • Secure Briefcase
  • Latex Maid Costume
  • Tennis Ball
  • Red Tennis Ball
  • Yellow Tennis Ball
  • Green Tennis Ball
  • Cyan Tennis Ball
  • Blue Tennis Ball
  • Purple Tennis Ball

Probability of 1 (Lowest Chance)

  • Sunglasses
  • Welding Goggles
  • Insulated Gloves
  • Bio Hood
  • Bio Suit
  • Ushanka
  • Brown Shoes
  • Emergency Softsuit
  • Gear Harness
  • Tactical Jumpsuit
  • Steel Sheet Armor
  • Orange Glowstick
  • Red Glowstick
  • Yellow Glowstick
  • Penlight
  • Personal AI Device
  • Cryptographic Sequencer
  • Gas Mask (with Set Voice)
  • 100 Thalers
  • 50 Thalers
  • Black Dufflebag
  • Box of Paper Cups
  • Free Pizza Voucher


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