Guide to Chemistry: Difference between revisions

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m (fixed spelling error)
(Added Adranol to the chem list, shorthands to all chems, and slime jelly reactions.)
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=== Medicine ===
=== Medicine ===


The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance. <u>Underlined</u> ingredients are not in the dispenser.
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance. Formulas are formatted to be "mechanical recipe (how the game calculates it) '''OR''' practical recipe (how to make a bottle or two's worth using only a single beaker)". <u>Underlined</u> ingredients are not in the dispenser.


<br />
{{Chem
|chemical = Adranol
|formula = 2 parts Milk, 1 part Hydrogen, 1 part Potassium -> 3 parts Adranol
'''OR''' 60 Milk, 30 Hydrogen, 30 Potassium -> 90 Adranol
|effects = Fixes blurred vision, confusion and is the only chem to actually fix the jitters, with the exception of Impedrezene. Use this for resleeved patients, as well as patients being given Peridaxon or Oxycodone.
}}
<br />
{{Chem
{{Chem
|chemical = Alkysine
|chemical = Alkysine
|formula = 1 part Chlorine, 1 part Nitrogen, 1 part <span title="1 part Nitrogen, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span> -> 2 part Alkysine
|formula = 1 part Chlorine, 1 part Nitrogen, 1 part <span title="1 part Nitrogen, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span> -> 2 part Alkysine
'''OR''' 20 Nitrogen, 20 Potassium, 20 Silicon, 30 Chlorine, 30 Nitrogen -> 60 Alkysine, 30 Dylovene
|effects = Used for treating brain damage. Slighly lessens the pain. Metabolizes at 0.05 units per tick. Overdose is 30 units.
|effects = Used for treating brain damage. Slighly lessens the pain. Metabolizes at 0.05 units per tick. Overdose is 30 units.
}}
}}
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|chemical = Dylovene
|chemical = Dylovene
|formula = 1 part Silicon, 1 part Nitrogen, 1 part Potassium -> 3 part Dylovene
|formula = 1 part Silicon, 1 part Nitrogen, 1 part Potassium -> 3 part Dylovene
'''OR''' 40 Silicon, 40 Nitrogen, 40 Potassium -> 120 Dylovene
|effects = A broad-spectrum anti-toxin. Heals toxin damage; will also shorten the durations of drug-related hallucinations and sleepiness, and remove toxic substances in the blood. Metabolizes at 0.2 units per tick. Does not overdose.
|effects = A broad-spectrum anti-toxin. Heals toxin damage; will also shorten the durations of drug-related hallucinations and sleepiness, and remove toxic substances in the blood. Metabolizes at 0.2 units per tick. Does not overdose.
}}
}}
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|chemical = Arithrazine
|chemical = Arithrazine
|formula = 1 part <span title="1 part Radium, 1 part Dylovene" style="text-decoration:underline">Hyronalin</span>, 1 part Hydrogen -> 2 parts Arithrazine
|formula = 1 part <span title="1 part Radium, 1 part Dylovene" style="text-decoration:underline">Hyronalin</span>, 1 part Hydrogen -> 2 parts Arithrazine
'''OR''' 10 Nitrogen, 10 Potassium, 10 Silicon, 30 Radium, 60 Hydrogen -> 120 Arithrazine
|effects = A very unstable medication used to treat the most extreme cases of radiation poisoning. It works faster than Hyronalin, but will cause some brute damage to the patient (including to the patient's cybernetic limbs). Such damage is very mild at low doses and easily treated at higher doses. It can also treat toxic damage, but not as effective as Dylovene. Metabolizes at 0.05 units per tick. Overdose is 30 units.
|effects = A very unstable medication used to treat the most extreme cases of radiation poisoning. It works faster than Hyronalin, but will cause some brute damage to the patient (including to the patient's cybernetic limbs). Such damage is very mild at low doses and easily treated at higher doses. It can also treat toxic damage, but not as effective as Dylovene. Metabolizes at 0.05 units per tick. Overdose is 30 units.
}}
}}
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|chemical = Bicaridine
|chemical = Bicaridine
|formula = 1 part <span title="" style="text-decoration:underline">Inaprovaline</span>, 1 part Carbon -> 2 parts Bicaridine
|formula = 1 part <span title="" style="text-decoration:underline">Inaprovaline</span>, 1 part Carbon -> 2 parts Bicaridine
'''OR''' 20 oxygen, 20 sugar, 80 carbon -> 120u bicard
|effects = An analgesic which is highly effective at treating brute damage. It is useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries. A (poisonous) overdose will gradually slow internal bleeding. Metabolizes at 0.2 units per tick. Overdose is 30 units.
|effects = An analgesic which is highly effective at treating brute damage. It is useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries. A (poisonous) overdose will gradually slow internal bleeding. Metabolizes at 0.2 units per tick. Overdose is 30 units.
}}
}}
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|chemical = Cryoxadone
|chemical = Cryoxadone
|formula = 1 part <span title="2 part Oxygen, 0.1 parts Phoron, 5 units Phoron (catalyst)" style="text-decoration:underline">Dexalin</span>, 1 part Water, 1 part Oxygen -> 3 parts Cryoxadone
|formula = 1 part <span title="2 part Oxygen, 0.1 parts Phoron, 5 units Phoron (catalyst)" style="text-decoration:underline">Dexalin</span>, 1 part Water, 1 part Oxygen -> 3 parts Cryoxadone
'''OR''' 10 Phoron, 40 Oxygen, 20 Water, 20 Oxygen, -> 60 Cryoxadone, 8 Phoron
|effects = Required for the proper function of cryogenics. It heals all standard types of damage very swiftly, but only works in temperatures under 170K (usually this means cryo cells). Heals clone damage slowly, such as caused by cloning or [[Slime]]s. Metabolizes at 0.2 units per tick. Does not overdose.
|effects = Required for the proper function of cryogenics. It heals all standard types of damage very swiftly, but only works in temperatures under 170K (usually this means cryo cells). Heals clone damage slowly, such as caused by cloning or [[Slime]]s. Metabolizes at 0.2 units per tick. Does not overdose.
}}
}}
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|chemical = Clonexadone
|chemical = Clonexadone
|formula = 1 part <span title="1 part Dexalin, 1 part Water, 1 part Oxygen" style="text-decoration:underline">Cryoxadone</span>, 1 part Sodium, 0.1 parts <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span>, 5 units <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span> (catalyst) -> 2 parts Clonexadone, 5 units Phoron
|formula = 1 part <span title="1 part Dexalin, 1 part Water, 1 part Oxygen" style="text-decoration:underline">Cryoxadone</span>, 1 part Sodium, 0.1 parts <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span>, 5 units <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span> (catalyst) -> 2 parts Clonexadone, 5 units Phoron
'''OR''' 20 Phoron, 20 Oxygen, 10 Water, 10 Oxygen, 30 Sodium -> 60 Clonexadone, 10 Phoron
|effects = Heals standard damage the same as Cryoxadone. This chemical reforms clones much faster then Cryoxadone. This includes damage done by [[Slime]]s. Best used in cryo cells. Only works in temperatures under 170K (usually this means cryo cells). The lower the temperature, the better it works.
|effects = Heals standard damage the same as Cryoxadone. This chemical reforms clones much faster then Cryoxadone. This includes damage done by [[Slime]]s. Best used in cryo cells. Only works in temperatures under 170K (usually this means cryo cells). The lower the temperature, the better it works.
}}
}}
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|chemical = Dermaline
|chemical = Dermaline
|formula = 1 part <span title="" style="text-decoration:underline">Kelotane</span>, 1 part Oxygen, 1 part Phosphorus -> 3 parts Dermaline
|formula = 1 part <span title="" style="text-decoration:underline">Kelotane</span>, 1 part Oxygen, 1 part Phosphorus -> 3 parts Dermaline
|effects = Used for treating burns, works faster than Kelotane. Metabolizes at 0.2 units per tick. Overdose is 15 units.
'''OR''' 40 Carbon, 40 Silicon, 20 Oxygen, 20 Phosphorous -> 60 Dermaline, 60 Kelotane
|effects = Used for treating burns. Works faster than Kelotane, but can be used simultaneously with it, to increase the effect.. Metabolizes at 0.2 units per tick. Overdose is 15 units.
}}
}}
<br />
<br />
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|chemical = Dexalin
|chemical = Dexalin
|formula = 2 part Oxygen, 0.1 parts <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span>, 5 units <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span> (catalyst) -> 1 part Dexalin, 5 units Phoron
|formula = 2 part Oxygen, 0.1 parts <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span>, 5 units <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span> (catalyst) -> 1 part Dexalin, 5 units Phoron
'''OR''' 20 Phoron, 120 Oxygen -> 60 Dexalin, 14 Phoron
|effects = Used for treating oxygen deprivation; slowly heals suffocation damage. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful. Removes Lexorin from bloodstream. Metabolizes at 0.2 units per tick. Overdose is 30 units.
|effects = Used for treating oxygen deprivation; slowly heals suffocation damage. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful. Removes Lexorin from bloodstream. Metabolizes at 0.2 units per tick. Overdose is 30 units.
}}
}}
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|chemical = Dexalin Plus
|chemical = Dexalin Plus
|formula = 1 part <span title="2 part Oxygen, 0.1 parts Phoron, 5 units Phoron (catalyst)" style="text-decoration:underline">Dexalin</span>, 1 part Carbon, 1 part Iron -> 3 parts Dexalin Plus
|formula = 1 part <span title="2 part Oxygen, 0.1 parts Phoron, 5 units Phoron (catalyst)" style="text-decoration:underline">Dexalin</span>, 1 part Carbon, 1 part Iron -> 3 parts Dexalin Plus
'''OR''' 20 Phoron, 40 Oxygen, 20 Carbon, 20 Iron -> 18 Phoron, 60 Dexalin Plus
|effects = Used in treatment of extreme cases of oxygen deprivation. It immediately counters all oxygen loss and is useful to keep lung injury patients stable during surgery. Removes Lexorin from bloodstream. Metabolizes at 0.2 units per tick. Overdose is 15 units.
|effects = Used in treatment of extreme cases of oxygen deprivation. It immediately counters all oxygen loss and is useful to keep lung injury patients stable during surgery. Removes Lexorin from bloodstream. Metabolizes at 0.2 units per tick. Overdose is 15 units.
}}
}}
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|chemical = Ethylredoxrazine
|chemical = Ethylredoxrazine
|formula = 1 part Oxygen, 1 part <span title="1 part Nitrogen, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span>, 1 part Carbon -> 3 parts Ethylredoxrazine
|formula = 1 part Oxygen, 1 part <span title="1 part Nitrogen, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span>, 1 part Carbon -> 3 parts Ethylredoxrazine
'''OR''' 10 Potassium, 10 Nitrogen, 10 Silicon, 30 Oxygen, 30 Carbon -> 90 Ethylredoxrazine
|effects = Neutralises alcohol in the blood stream. Though it is commonly needed, it is rarely requested. When combined with ethanol, it produces water. It also treats dizziness, sleepiness, and stuttering. Metabolizes at 0.2 units per tick. Overdose is 30 units.
|effects = Neutralises alcohol in the blood stream. Though it is commonly needed, it is rarely requested. When combined with ethanol, it produces water. It also treats dizziness, sleepiness, and stuttering. Metabolizes at 0.2 units per tick. Overdose is 30 units.
}}
}}
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|chemical = Hyperzine
|chemical = Hyperzine
|formula = 1 part Sugar, 1 part Phosphorous, 1 part Sulphur
|formula = 1 part Sugar, 1 part Phosphorous, 1 part Sulphur
'''OR''' 40 Sugar, 40 Phosphorous, 40 Sulphur -> 120 Hyperzine
|effects = A highly effective, long lasting muscle stimulant. It allows greater freedom of movement in bulky clothing. Side effects include twitching, nervousness, and psychological addiction. Metabilizes at 0.03 units per tick. Overdose is 15 units.
|effects = A highly effective, long lasting muscle stimulant. It allows greater freedom of movement in bulky clothing. Side effects include twitching, nervousness, and psychological addiction. Metabilizes at 0.03 units per tick. Overdose is 15 units.
}}
}}
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|chemical = Hyronalin
|chemical = Hyronalin
|formula = 1 part Radium, 1 part <span title="1 part Nitrogen, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span> -> 2 parts Hyronalin
|formula = 1 part Radium, 1 part <span title="1 part Nitrogen, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span> -> 2 parts Hyronalin
'''OR''' 20 Nitrogen, 20 Potassium, 20 Silicon, 60 Radium -> 120 Hyronalin
|effects = Basic treatment for radiation damage. Reduces radiation damage more slowly than Arithrazine, but without its painful side effects. Does nothing against toxic damage. Metabolizes at 0.05 units per tick. Overdose is 30 units.
|effects = Basic treatment for radiation damage. Reduces radiation damage more slowly than Arithrazine, but without its painful side effects. Does nothing against toxic damage. Metabolizes at 0.05 units per tick. Overdose is 30 units.
}}
}}
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|chemical = Imidazoline
|chemical = Imidazoline
|formula = 1 part Hydrogen, 1 part Carbon, 1 part <span title="1 part Nitrogen, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span> -> 2 parts Imidazoline
|formula = 1 part Hydrogen, 1 part Carbon, 1 part <span title="1 part Nitrogen, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span> -> 2 parts Imidazoline
'''OR''' 10 Potassium, 10 Nitrogen, 10 Silicon, 30 Carbon, 30 Hydrogen -> 60 Imidazoline
|effects = For treating eye trauma. It heals damage caused by physical or chemical trauma, though it is ineffective in treating genetic defects in the eyes. Metabolizes at 0.2 units per tick. Overdose is 30 units.
|effects = For treating eye trauma. It heals damage caused by physical or chemical trauma, though it is ineffective in treating genetic defects in the eyes. Metabolizes at 0.2 units per tick. Overdose is 30 units.
}}
}}
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|chemical = Inaprovaline
|chemical = Inaprovaline
|formula = 1 part Oxygen, 1 part Carbon, 1 part Sugar -> 3 parts Inaprovaline
|formula = 1 part Oxygen, 1 part Carbon, 1 part Sugar -> 3 parts Inaprovaline
'''OR''' 40 Oxygen, 40 Carbon, 40 Sugar -> 120 Inaprovaline
|effects = Inaprovaline is a cardiac and synaptic stimulant. Commonly used to stabilize patients - it stops the rate of decline in a patient's body if it has reached 0% or lower. Weak painkiller. Metabolizes at 0.1 units per tick. Overdose is 60 units.
|effects = Inaprovaline is a cardiac and synaptic stimulant. Commonly used to stabilize patients - it stops the rate of decline in a patient's body if it has reached 0% or lower. Weak painkiller. Metabolizes at 0.1 units per tick. Overdose is 60 units.
}}
}}
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|chemical = Kelotane
|chemical = Kelotane
|formula = 1 part Silicon, 1 part Carbon -> 2 parts Kelotane
|formula = 1 part Silicon, 1 part Carbon -> 2 parts Kelotane
'''OR''' 40 Carbon, 40 Silicon, 20 Oxygen, 20 Phosphorous -> 60 Dermaline, 60 Kelotane
|effects = Treats burn damage effectively, preventing microbial growth and vastly speeding up healing of even full thickness burns. Metabolizes at 0.2 units per tick. Overdose is 30 units.
|effects = Treats burn damage effectively, preventing microbial growth and vastly speeding up healing of even full thickness burns. Metabolizes at 0.2 units per tick. Overdose is 30 units.
}}
}}
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|chemical = Leporazine
|chemical = Leporazine
|formula = 1 part Silicon, 1 part Copper, 5 units Phoron (catalyst) -> 2 parts Leporazine, 5 units Phoron
|formula = 1 part Silicon, 1 part Copper, 5 units Phoron (catalyst) -> 2 parts Leporazine, 5 units Phoron
'''OR''' 10 Phoron, 30 Copper, 30 Silicon -> 60 Leporazine, 10 Phoron
|effects = Stabilizes a patient's body temperature. Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Metabolizes at 0.2 units per tick. Overdose is 30 units.
|effects = Stabilizes a patient's body temperature. Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Metabolizes at 0.2 units per tick. Overdose is 30 units.
}}
}}
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|chemical = Oxycodone
|chemical = Oxycodone
|formula = 1 part Ethanol, 1 part Tramadol; 1 part Phoron (Catalyst)
|formula = 1 part Ethanol, 1 part Tramadol; 1 part Phoron (Catalyst)
'''OR''' 5 Carbon, 5 Oxygen, 5 Sugar, 10 Ethanol, 10 Oxygen, 10 Phoron, 30 Ethanol -> 30 Oxycodone, 5 Inaprovaline, 10 Phoron
|effects = Makes 1 part. An effective and very addictive painkiller. Overdose at 20.
|effects = Makes 1 part. An effective and very addictive painkiller. Overdose at 20.
}}
}}
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|chemical = Paracetamol
|chemical = Paracetamol
|formula = 1 part Tramadol, 1 part Sugar, 1 part Water
|formula = 1 part Tramadol, 1 part Sugar, 1 part Water
'''OR''' 5 Carbon, 5 Oxygen, 5 Sugar, 10 Ethanol, 10 Oxygen, 30 Sugar, 30 Water -> 90 Paracetamol, 5 Inaprovaline
|effects = Most probably know this as Tylenol, but this chemical is a mild, simple painkiller. Overdose at 60.
|effects = Most probably know this as Tylenol, but this chemical is a mild, simple painkiller. Overdose at 60.
}}
}}
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|chemical = Peridaxon
|chemical = Peridaxon
|formula = 2 parts Bicardine, 2 parts Clonexadone, 10 units Phoron (catalyst)
|formula = 2 parts Bicardine, 2 parts Clonexadone, 10 units Phoron (catalyst)
'''OR''' 20 Phoron, 20 Oxygen, 10 Water, 10 Oxygen, 30 Sodium, 20 Carbon, 10 Sugar, 10 Oxygen, 20 Carbon -> 18 Phoron, 60 Peridaxon
|effects = Used to encourage recovery of internal organs and nervous systems; will restore damage to internal organs, including mending ruptured lungs. (Results in two units instead of four.)
|effects = Used to encourage recovery of internal organs and nervous systems; will restore damage to internal organs, including mending ruptured lungs. (Results in two units instead of four.)
}}
}}
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|chemical = Rezadone
|chemical = Rezadone
|formula = 1 part CarpoToxin, 1 part Cryptobiolin, 1 part Copper
|formula = 1 part CarpoToxin, 1 part Cryptobiolin, 1 part Copper
'''OR''' 30 Carpotoxin, 10 Oxygen, 10 sugar, 10 potassium, 30 Copper -> 90 Rezadone
|effects = A powder derived from fish toxin, this substance can effectively treat genetic damage in humanoids without the use of cryo, though excessive consumption has side effects.
|effects = A powder derived from fish toxin, this substance can effectively treat genetic damage in humanoids without the use of cryo, though excessive consumption has side effects.
}}
}}
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|chemical = Ryetalyn
|chemical = Ryetalyn
|formula = 1 part Arithrazine, 1 part Carbon
|formula = 1 part Arithrazine, 1 part Carbon
'''OR''' 5 Nitrogen, 5 Potassium, 5 Silicon, 15 Radium, 30 Hydrogen, 60 Carbon -> 120 Ryetalyn
|effects = Repairs disabilities due to genetic damage. One unit is enough.
|effects = Repairs disabilities due to genetic damage. One unit is enough.
}}
}}
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|chemical = Spaceacillin
|chemical = Spaceacillin
|formula = 1 part Cryptobiolin, 1 part Inaprovaline
|formula = 1 part Cryptobiolin, 1 part Inaprovaline
'''OR''' 20 Carbon, 20 Oxygen, 20 Sugar, 20 Oxygen, 20 Potassium, 20 Sugar -> 120 Spaceacillin
|effects = A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections.
|effects = A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections.
}}
}}
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|chemical = Synaptizine
|chemical = Synaptizine
|formula = 1 part Lithium, 1 part Sugar, 1 part Water
|formula = 1 part Lithium, 1 part Sugar, 1 part Water
'''OR''' 40 Sugar, 40 Water, 40 Lithium -> 120 Synaptizine
|effects = Synaptizine is toxic, but treats hallucinations, paralysis, and stunned or weakened patients. It is metabolized very slowly. One unit is enough to treat hallucinations; five units will cause dangerous poisoning; ten units is deadly.
|effects = Synaptizine is toxic, but treats hallucinations, paralysis, and stunned or weakened patients. It is metabolized very slowly. One unit is enough to treat hallucinations; five units will cause dangerous poisoning; ten units is deadly.
}}
}}
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|chemical = Tramadol
|chemical = Tramadol
|formula = 1 part Inaprovaline, 1 part Ethanol, 1 part Oxygen
|formula = 1 part Inaprovaline, 1 part Ethanol, 1 part Oxygen
'''OR''' 20 Carbon, 20 Oxygen, 20 Sugar, 30 Ethanol, 30 Oxygen -> 90 Tramadol, 30 Inaprovaline
|effects = A simple, yet effective painkiller. Very effective for patients in shock.
|effects = A simple, yet effective painkiller. Very effective for patients in shock.
}}
}}
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|chemical = Tricordrazine
|chemical = Tricordrazine
|formula = 1 part Inaprovaline, 1 part Dylovene
|formula = 1 part Inaprovaline, 1 part Dylovene
'''OR''' 20 Carbon, 20 Oxygen, 20 Sugar, 20 Nitrogen, 20 Potassium, 20 Silicon -> 120 Tricordrazine
|effects = Originally derived from Cordrazine; will heal all damage types. Often used in a wide range of applications. The healing effect is weak, but as with Dylovene, there is no danger of overdose.
|effects = Originally derived from Cordrazine; will heal all damage types. Often used in a wide range of applications. The healing effect is weak, but as with Dylovene, there is no danger of overdose.
}}
}}
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|chemical = Ammonia
|chemical = Ammonia
|formula = 3 parts Hydrogen, 1 part Nitrogen
|formula = 3 parts Hydrogen, 1 part Nitrogen
'''OR''' 60 Hydrogen, 20 Nitrogen -> 60 Ammonia
|effects = An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (Results in 3 units instead of 4).
|effects = An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (Results in 3 units instead of 4).
}}
}}
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|chemical = Chloral Hydrate
|chemical = Chloral Hydrate
|formula = 1 part Ethanol, 3 parts Chlorine, 1 part Water
|formula = 1 part Ethanol, 3 parts Chlorine, 1 part Water
'''OR''' 100 Chlorine, 10 Ethanol, 10 Water, (Repeat last two steps two more times), -> 30 Chloral Hydrate, 10 Chlorine
|effects = A powerful sedative which causes death in doses around 15 units (effect is countered by anti toxin) (Results in 1 units instead of 5).
|effects = A powerful sedative which causes death in doses around 15 units (effect is countered by anti toxin) (Results in 1 units instead of 5).
}}
}}
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|chemical = Soporific
|chemical = Soporific
|formula = 1 part Chloral Hydrate, 4 parts sugar
|formula = 1 part Chloral Hydrate, 4 parts sugar
'''OR''' 60 Chlorine, 20 Ethanol, 20 Water, 80 Sugar -> 100 Soporific
|effects = A less powerful sedative that takes a while to work. Is safe in large quantities. Can be counteracted with Dylovene.
|effects = A less powerful sedative that takes a while to work. Is safe in large quantities. Can be counteracted with Dylovene.
}}
}}
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|chemical = Cryptobiolin
|chemical = Cryptobiolin
|formula = 1 part Potassium, 1 part Oxygen, 1 part Sugar
|formula = 1 part Potassium, 1 part Oxygen, 1 part Sugar
'''OR''' 40 Potassium, 40 Oxygen, 40 Sugar -> 120 Cryptobiolin
|effects = Causes confusion and dizziness on its own, but is an essential component of Spaceacillin.
|effects = Causes confusion and dizziness on its own, but is an essential component of Spaceacillin.
}}
}}
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|chemical = Diethylamine
|chemical = Diethylamine
|formula = 1 part Ammonia, 1 part Ethanol
|formula = 1 part Ammonia, 1 part Ethanol
'''OR''' 60 Hydrogen, 20 Nitrogen, 60 Ethanol -> 120 Diethylamine
|effects = A very potent fertilizer.
|effects = A very potent fertilizer.
}}
}}
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|chemical = Virus Food
|chemical = Virus Food
|formula = 1 part Milk, 1 part Water, 1 part Oxygen
|formula = 1 part Milk, 1 part Water, 1 part Oxygen
'''OR''' 40 Milk, 40 Water, 40 Oxygen -> 120 Virus Food
|effects = Used in Virology as a growth medium. Available from a wall dispenser in Virology.
|effects = Used in Virology as a growth medium. Available from a wall dispenser in Virology.
}}
}}
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|chemical = EMP
|chemical = EMP
|formula = 1 part Uranium, 1 part Iron
|formula = 1 part Uranium, 1 part Iron
'''OR''' 60 Uranium, 60 Iron, -> Big Boom
|effects = This reacts immediately on mixing. It creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts. The more reagents you use, the more powerful the EMP will be.
|effects = This reacts immediately on mixing. It creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts. The more reagents you use, the more powerful the EMP will be.
}}
}}
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|chemical = Explosion
|chemical = Explosion
|formula = 1 part Potassium, 1 part Water
|formula = 1 part Potassium, 1 part Water
'''OR''' 60 Potassium, 60 Water, -> Even Bigger Boom
|effects = This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
|effects = This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
}}
}}
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|chemical = Flash Powder
|chemical = Flash Powder
|formula = 1 part Sulphur, 1 part Aluminium, 1 part Potassium
|formula = 1 part Sulphur, 1 part Aluminium, 1 part Potassium
'''OR''' 40 Sulphur, 40 Aluminium, 40 Potassium -> Kinda Big But Also Really Shiny Boom
|effects = Creates a flash similar to that of a flashbang immediately on mixing. Only useful in grenade production.
|effects = Creates a flash similar to that of a flashbang immediately on mixing. Only useful in grenade production.
}}
}}
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|chemical = Foaming Agent
|chemical = Foaming Agent
|formula = 1 part Lithium, 1 part Hydrogen
|formula = 1 part Lithium, 1 part Hydrogen
'''OR''' 60 Lithium, 60 Hyrdogen, -> 60 Foaming Agent
|effects = Makes foam such as that required in metal foam grenades (Results in 1 unit instead of 2).
|effects = Makes foam such as that required in metal foam grenades (Results in 1 unit instead of 2).
}}
}}
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|chemical = Foam Surfactant
|chemical = Foam Surfactant
|formula = 2 parts Fluorine, 2 parts Carbon, 1 part Sulphuric Acid.
|formula = 2 parts Fluorine, 2 parts Carbon, 1 part Sulphuric Acid.
'''OR''' 40 Fluorine, 40 Carbon, 20 Sulphuric Acid, -> 100 Fluorosurfactant (Foam Surfactant)
|effects = Creates a large cloud of foam when mixed with an equal amount of water.
|effects = Creates a large cloud of foam when mixed with an equal amount of water.
}}
}}
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|chemical = Glycerol
|chemical = Glycerol
|formula = 3 parts Corn Oil, 1 part Sulphuric Acid
|formula = 3 parts Corn Oil, 1 part Sulphuric Acid
'''OR''' 90 Corn Oil, 30 Sulphuric Acid, -> 30 Glycerol
|effects = Requires blended corn, available from the botanist. This is only useful in other reactions (Results in 1 unit instead of 4).
|effects = Requires blended corn, available from the botanist. This is only useful in other reactions (Results in 1 unit instead of 4).
}}
}}
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|chemical = Impedrezene
|chemical = Impedrezene
|formula = 1 part Mercury, 1 part Oxygen, 1 part Sugar
|formula = 1 part Mercury, 1 part Oxygen, 1 part Sugar
'''OR''' 30 Mercury, 30 Oxygen, 30 Sugar -> 60 Impedrezene
|effects = A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (Results in 2 units instead of 3).
|effects = A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (Results in 2 units instead of 3).
}}
}}
Line 487: Line 533:
|chemical = Lexorin
|chemical = Lexorin
|formula = 1 part Phoron, 1 part Hydrogen, 1 part Nitrogen
|formula = 1 part Phoron, 1 part Hydrogen, 1 part Nitrogen
'''OR''' 40 Phoron, 40 Nitrogen, 40 Hydrogen -> 120 Lexorin
|effects = Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.
|effects = Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.
}}
}}
Line 493: Line 540:
|chemical = Lipozine
|chemical = Lipozine
|formula = 1 part Salt, 1 part Ethanol, 1 part Radium
|formula = 1 part Salt, 1 part Ethanol, 1 part Radium
'''OR''' 20 Sodium, 20 Chlorine, 40 Ethanol, 40 Radium -> 120 Lipozine
|effects = Causes weight loss upon consumption (lowers satiation level).
|effects = Causes weight loss upon consumption (lowers satiation level).
}}
}}
Line 499: Line 547:
|chemical = Metal Foam
|chemical = Metal Foam
|formula = 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid
|formula = 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid
'''OR''' 5 part Sulphuric Acid, 5 part Chlorine, 5 part Potassium, 15 Lithium, 15 Hyrdogen, 90 Iron/Aluminium -> Lotsa Foam
|effects = Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
|effects = Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
}}
}}
Line 505: Line 554:
|chemical = Napalm
|chemical = Napalm
|formula = 1 part Phoron, 1 part Aluminium, 1 part Sulphuric Acid
|formula = 1 part Phoron, 1 part Aluminium, 1 part Sulphuric Acid
'''or''' 40 Phoron, 40 Aluminium, 40 Sulphuric Acid -> BIG FIRE
|effects = Creates a large fire immediately on mixing. Only useful for grenades (Results in 1 unit instead of 3).
|effects = Creates a large fire immediately on mixing. Only useful for grenades (Results in 1 unit instead of 3).
}}
}}
Line 511: Line 561:
|chemical = MindBreaker Toxin
|chemical = MindBreaker Toxin
|formula = 1 part Silicon, 1 part Hydrogen, 1 part Dylovene
|formula = 1 part Silicon, 1 part Hydrogen, 1 part Dylovene
'''OR''' 10 Silicon, 10 Potassium, 10 Nitrogen, 30 Hydrogen, 30 Silicon -> 90 Mindbreaker Toxin
|effects = A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a "fun time". Its use and distribution is illegal, but it is a precursor to several useful psychoactive medications.
|effects = A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a "fun time". Its use and distribution is illegal, but it is a precursor to several useful psychoactive medications.
}}
}}
Line 517: Line 568:
|chemical = Nitroglycerin
|chemical = Nitroglycerin
|formula = 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid
|formula = 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid
'''OR''' 90 Corn Oil, 30 Sulphuric Acid, 30 Polytrinic Acid, 30 Sulphuric Acid -> INCREDIBLY LARGE BOOM
|effects = A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (Results in 2 units instead of 3).
|effects = A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (Results in 2 units instead of 3).
}}
}}
Line 523: Line 575:
|chemical = Paint (Crayon Dust)
|chemical = Paint (Crayon Dust)
|formula = 1 part Plasticide, 3 parts Water, 1 part Crayon Dust
|formula = 1 part Plasticide, 3 parts Water, 1 part Crayon Dust
'''OR''' 90 Water, 15 Plasticide, 15 Crayon Dust, -> 120 Paint
|effects = 5 units of Paint. Crayons can be ground for colorful dust. Replace crayon dust with aluminium for white paint. Remove paint with space cleaner.
|effects = 5 units of Paint. Crayons can be ground for colorful dust. Replace crayon dust with aluminium for white paint. Remove paint with space cleaner.
}}
}}
Line 528: Line 581:
{{Chem
{{Chem
|chemical = Paint (Ghetto)
|chemical = Paint (Ghetto)
|formula = 1 part Plasticide, 3 parts Water, 5 parts (Coloring agent)
|formula = 1 part Plasticide, 3 parts Water, 5 parts (Coloring Agent)
'''OR''' 90 Water, 15 Plasticide, 15 (Coloring Agent), -> 120 Paint
|effects = 5 units of Paint. The coloring agent can be milk, orange juice, tomato juice, lime juice, carrot juice, berry juice, grape juice, poison berry juice, watermelon juice, lemon juice, banana juice, potato juice, carbon, or aluminum.
|effects = 5 units of Paint. The coloring agent can be milk, orange juice, tomato juice, lime juice, carrot juice, berry juice, grape juice, poison berry juice, watermelon juice, lemon juice, banana juice, potato juice, carbon, or aluminum.
}}
}}
Line 535: Line 589:
|chemical = Plant-B-Gone
|chemical = Plant-B-Gone
|formula = 1 part Toxin, 4 parts Water
|formula = 1 part Toxin, 4 parts Water
'''OR''' 96 Water, 24 Toxin, -> 120 Plant-B-Gone
|effects = A potent herbicide which is useful to replace the limited supply the botanist starts with.
|effects = A potent herbicide which is useful to replace the limited supply the botanist starts with.
}}
}}
Line 541: Line 596:
|chemical = Polytrinic Acid
|chemical = Polytrinic Acid
|formula = 1 part Sulphuric Acid, 1 part Chlorine, 1 part Potassium
|formula = 1 part Sulphuric Acid, 1 part Chlorine, 1 part Potassium
'''OR''' 40 Sulphuric Acid, 40 Chlorine, 40 Potassium -> 120 Polytrinic Acid
|effects = An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.
|effects = An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.
}}
}}
Line 547: Line 603:
|chemical = Potassium Chloride
|chemical = Potassium Chloride
|formula = 1 part Potassium, 1 part Sodium Chloride
|formula = 1 part Potassium, 1 part Sodium Chloride
'''OR''' 30 Sodium, 30 Chlorine, 60 Potassium, -> 120 Potassium Chloride
|effects = A delicious salt that stops the heart when injected into cardiac muscle.
|effects = A delicious salt that stops the heart when injected into cardiac muscle.
}}
}}
Line 553: Line 610:
|chemical = Potassium Chlorophoride
|chemical = Potassium Chlorophoride
|formula = 1 part Potassium Chloride, 1 part Phoron, 1 part Chloral Hydrate
|formula = 1 part Potassium Chloride, 1 part Phoron, 1 part Chloral Hydrate
'''OR''' 50 Chlorine, 15 Ethanol, 15 Water, 5 Chlorine, 10 Sodium, 20 Potassium, 20 Phoron, -> 60 Potassium Chlorophoride, 25 Potassium Chloride, 5 Phoron
|effects = A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!
|effects = A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!
}}
}}
Line 559: Line 617:
|chemical = Solid Phoron
|chemical = Solid Phoron
|formula = 5 iron, 5 frost oil, 20 phoron
|formula = 5 iron, 5 frost oil, 20 phoron
'''OR''' 80 Phoron, 20 Frost Oil, 20 Iron, -> 4 Phoron Crystals
|effects = Phoron solidification.
|effects = Phoron solidification.
}}
}}
Line 565: Line 624:
|chemical = Plastic
|chemical = Plastic
|formula = 10 polytrinic acid, 20 plasticide
|formula = 10 polytrinic acid, 20 plasticide
'''OR''' 10 Sulphuric Acid, 10 Chlorine, 10 Potassium, 60 Plasticide, -> 3 Plastic Sheets
|effects = 1 sheet of plastic.
|effects = 1 sheet of plastic.
}}
}}
<br />
<br />
{{Chem
{{Chem
|chemical = Condensed Capsaicin
|chemical = Condensed Capsaicin (Pepper Spray)
|formula = 2 Capsaicin, 5 Phoron (Catalyst)
|formula = 2 Capsaicin, 5 Phoron (Catalyst)
'''OR''' 5 Phoron, 30 Capsaicin(x4), -> 60 Condensed Capsaicin, 5 Phoron
|effects = Results in 1 unit of Condensed Capsaicin.
|effects = Results in 1 unit of Condensed Capsaicin.
}}
}}
Line 577: Line 638:
|chemical = Silicate
|chemical = Silicate
|formula = 1 part Aluminum, 1 part Silicon, 1 part Oxygen
|formula = 1 part Aluminum, 1 part Silicon, 1 part Oxygen
'''OR''' 40 Aluminum, 40 Silicon, 40 Oxygen -> 120 Silicate
|effects = Used to strengthen windows.
|effects = Used to strengthen windows.
}}
}}
Line 583: Line 645:
|chemical = Smoke
|chemical = Smoke
|formula = 1 part Potassium, 1 part Sugar, 1 part Phosphorous
|formula = 1 part Potassium, 1 part Sugar, 1 part Phosphorous
'''OR''' 30 Potassium, 30 Sugar, 30 Phosphorous, 30 (Reagent of Your Choice), -> Smoke Cloud With Varying Properties
|effects = This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Very useful if you want to make a chloral hydrate smoke grenade for riot control.
|effects = This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Very useful if you want to make a chloral hydrate smoke grenade for riot control.
}}
}}
<br />
<br />
{{Chem
{{Chem
|chemical = Sodium Chloride
|chemical = Sodium Chloride (Table Salt)
|formula = 1 part Chlorine, 1 part Sodium
|formula = 1 part Chlorine, 1 part Sodium
'''OR''' 60 Chlorine, 60 Sodium -> 120 Table Salt
|effects = Commonly known as salt, Sodium Chloride is often used to  season food.
|effects = Commonly known as salt, Sodium Chloride is often used to  season food.
}}
}}
Line 595: Line 659:
|chemical = Space Cleaner
|chemical = Space Cleaner
|formula = 1 part Ammonia, 1 part Water
|formula = 1 part Ammonia, 1 part Water
'''OR''' 60 Hydrogen, 20 Nitrogen, 60 Water, -> 120 Space Cleaner
|effects = This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
|effects = This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
}}
}}
Line 601: Line 666:
|chemical = Space Drugs
|chemical = Space Drugs
|formula = 1 part Mercury, 1 part Sugar, 1 part Lithium
|formula = 1 part Mercury, 1 part Sugar, 1 part Lithium
'''OR''' 40 Mercury, 40 Sugar, 40 Lithium -> 120 Space Drugs
|effects = An illegal compound which induces a number of effects such as loss of balance and hallucinations.
|effects = An illegal compound which induces a number of effects such as loss of balance and hallucinations.
}}
}}
Line 607: Line 673:
|chemical = Space Lube
|chemical = Space Lube
|formula = 1 part Water, 1 part Silicon, 1 part Oxygen
|formula = 1 part Water, 1 part Silicon, 1 part Oxygen
'''OR''' 30 Water, 30 Silicon, 30 Oxygen -> 120 Space Lube
|effects = Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (Results in 4 units instead of 3).
|effects = Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (Results in 4 units instead of 3).
}}
}}
Line 613: Line 680:
|chemical = Sterilizine
|chemical = Sterilizine
|formula = 1 part Ethanol, 1 part Dylovene, 1 part Chlorine
|formula = 1 part Ethanol, 1 part Dylovene, 1 part Chlorine
'''OR''' 10 Silicon, 10 Potassium, 10 Nitrogen, 30 Ethanol, 30 Chlorine, -> 90 Sterilizine
|effects = Sterilizes wounds in preparation for surgery.
|effects = Sterilizes wounds in preparation for surgery.


Line 620: Line 688:
|chemical = Synthmeat
|chemical = Synthmeat
|formula = 5 Blood, 1 clonexadone
|formula = 5 Blood, 1 clonexadone
'''OR''' 20 Phoron, 20 Oxygen, 10 Water, 10 Oxygen, 30 Sodium, 5 Blood -> 1 Slab of Synth Meat (+1 for every 5 blood added, up to 60 slabs)
|effects = A tasty alternative to actual meat, allegedly used for surgery.
|effects = A tasty alternative to actual meat, allegedly used for surgery.
}}
}}
Line 626: Line 695:
|chemical = Thermite
|chemical = Thermite
|formula = 1 part Iron, 1 part Aluminium, 1 part Oxygen
|formula = 1 part Iron, 1 part Aluminium, 1 part Oxygen
'''OR''' 40 Iron, 40 Aluminium, 40 Oxygen -> VERY HOT
|effects = A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.
|effects = A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.
}}
}}
Line 632: Line 702:
|chemical = Unstable Mutagen
|chemical = Unstable Mutagen
|formula = 1 part Radium, 1 part Phosphorus, 1 part Chlorine
|formula = 1 part Radium, 1 part Phosphorus, 1 part Chlorine
'''OR''' 40 Radium, 40 Phosphorus, 40 Chlorine -> 120 Unstable Mutagen
|effects = Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany. Will cause mutations and radiation poisoning if ingested.
|effects = Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany. Will cause mutations and radiation poisoning if ingested.
}}
}}
Line 638: Line 709:
|chemical = Water
|chemical = Water
|formula = 1 part Oxygen, 2 parts Hydrogen
|formula = 1 part Oxygen, 2 parts Hydrogen
'''OR''' Just dispense water from the chem dispenser like a sane human being.
|effects = It's water. Results in one unit.
|effects = It's water. Results in one unit.
}}
}}
Line 644: Line 716:
|chemical = Zombie Powder
|chemical = Zombie Powder
|formula = 5 parts CarpoToxin, 5 parts Soporific, 5 parts Copper
|formula = 5 parts CarpoToxin, 5 parts Soporific, 5 parts Copper
'''OR''' 15 Chlorine, 5 Ethanol, 5 Water, 20 Sugar, 25 CarpoToxin, 25 Copper -> 10 Zombie Powder
|effects = Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (Results in 2 units instead of 15).
|effects = Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (Results in 2 units instead of 15).
}}
}}
Line 653: Line 726:
|chemical = Methylphenidate
|chemical = Methylphenidate
|formula = 1 part MindBreaker Toxin, 1 part Hydrogen
|formula = 1 part MindBreaker Toxin, 1 part Hydrogen
|effects = Helps you concentrate. Prescribed for ADHD and similar conditions.
'''OR''' 5 Silicon, 5 Potassium, 5 Nitrogen, 15 Silicon, 15 Hydrogen, 20 Hydrogen -> 60 Methylphenidate, 25 Mindbreaker Toxin
|effects = Helps you concentrate. Prescribed for ADHD and similar conditions. Results in 3 units instead of 2.
}}
}}


Line 660: Line 734:
|chemical = Citalopram
|chemical = Citalopram
|formula = 1 part MindBreaker Toxin, 1 part Carbon
|formula = 1 part MindBreaker Toxin, 1 part Carbon
'''OR''' 5 Silicon, 5 Potassium, 5 Nitrogen, 15 Silicon, 15 Hydrogen, 20 Carbon -> 60 Citalopram, 25 Mindbreaker Toxin
|effects = Mild antidepressant. Prescribed for depression and anxiety. Results in 3 units instead of 2.
|effects = Mild antidepressant. Prescribed for depression and anxiety. Results in 3 units instead of 2.
}}
}}
Line 667: Line 742:
|chemical = Paroxetine
|chemical = Paroxetine
|formula = 1 part MindBreaker Toxin, 1 part Oxygen, 1 part Inaprovaline
|formula = 1 part MindBreaker Toxin, 1 part Oxygen, 1 part Inaprovaline
'''OR''' 5 Silicon, 5 Potassium, 5 Nitrogen, 15 Silicon, 15 Hydrogen, 30 Inaprovaline(10 Oxygen, 10 Sugar, 10 Carbon In a Separate Beaker), 30 Oxygen, -> 90 Paroxetine, 15 Mindbreaker Toxin
|effects = Stronger antidepressant, with chance of hallucinations. Prescribed for severe depression.
|effects = Stronger antidepressant, with chance of hallucinations. Prescribed for severe depression.
}}
}}
Line 674: Line 750:
|chemical = Sizeoxadone
|chemical = Sizeoxadone
|formula = 1 part Clonexadone, 3 part Tramadol, 1 part Phoron, 5 Phoron (Catalyst)
|formula = 1 part Clonexadone, 3 part Tramadol, 1 part Phoron, 5 Phoron (Catalyst)
'''OR''' 30 Phoron, 90 Tramadol(20 Carbon, 20 Sugar, 20 Oxygen, 30 Ethanol, 30 Oxygen in a different beaker), 30 Clonexadone(20 Phoron, 10 Oxygen, 5 Water, 5 Oxygen, 15 Sodium in a different beaker), -> 150 Sizeoxadone
|effects = Required ingredient for macrocillin, microcillin, and normalcillin
|effects = Required ingredient for macrocillin, microcillin, and normalcillin
}}
}}
Line 680: Line 757:
|chemical = Macrocillin
|chemical = Macrocillin
|formula = 20 part Sizoxadone, 20 part Diethylamine -> 1 part Macrocillin
|formula = 20 part Sizoxadone, 20 part Diethylamine -> 1 part Macrocillin
'''OR''' 30 Hydrogen, 10 Nitrogen, 30 Ethanol, 60 Sizeoxadone -> 3 Macrocillin
|effects = You grow!
|effects = You grow!
}}
}}
Line 686: Line 764:
|chemical = Microcillin
|chemical = Microcillin
|formula = 20 part Sizoxadone, 20 part Sodium Chloride -> 1 part Microcillin
|formula = 20 part Sizoxadone, 20 part Sodium Chloride -> 1 part Microcillin
'''OR''' 30 Chlorine, 30 Sodium, 60 Sizeoxadone, -> 3 Microcillin
|effects = You shrink!
|effects = You shrink!
}}
}}
Line 692: Line 771:
|chemical = Normalcillin
|chemical = Normalcillin
|formula = 20 part Sizoxadone, 20 part leporazine -> 1 part Normalcillin
|formula = 20 part Sizoxadone, 20 part leporazine -> 1 part Normalcillin
'''OR''' 10 Phoron, 30 Copper, 30 Silicon, -10 Phoron, 60 Sizeoxadone, -> 3 Normalcillin
|effects = You normalify!
|effects = You normalify!
}}
}}
Line 698: Line 778:
|chemical = Ickypak
|chemical = Ickypak
|formula = 1 parts surfactant, 4 parts hyperzine
|formula = 1 parts surfactant, 4 parts hyperzine
'''OR''' 10 Fluorine, 10 Carbon, 5 Sulphuric Acid, 30 Sugar, 30 Phosphorous, 30 Sulphur -> 112.5 Ickypak, 2.5
|effects = Causes involuntary muscle contractions, expelling prey. Has painful side-effects.
|effects = Causes involuntary muscle contractions, expelling prey. Has painful side-effects.
}}
}}
Line 704: Line 785:
|chemical = Unsorbitol
|chemical = Unsorbitol
|formula = 2 parts lipozine, 3 parts unstable mutagen
|formula = 2 parts lipozine, 3 parts unstable mutagen
'''OR''' 5 Sodium, 5 Chlorine, 10 Ethanol, 10 Radium, 30 Radium, 30 Phosphorus, 30 Chlorine, -> 75 Unsorbitol, 45 Unstable Mutagen
|effects = Causes absorbed prey to be released into a belly. Has extreme side-effects. Consider patient restraints.
|effects = Causes absorbed prey to be released into a belly. Has extreme side-effects. Consider patient restraints.
}}
<br />
{{Chem
|chemical = Slime Jelly
|formula = 50 parts Sugar, 50 Parts Lithium, 20 parts Phoron -> 5 parts Slime Jelly
|effects = Toxic, has the potential to poison you to Hell and back. You’ll be needing this for the more fun reactions.
}}
<br />
{{Chem
|chemical = Healing Reaction
|formula = 10 Bicaridine, 10 Inaprovaline, 10 Kelotane, 10 Slime Jelly, 10 Phoron
|effects = A healing grenade that actually works, or just an instant heal in a bottle. Instantly heals 25 of the following: Brute, Burn, Toxins, Oxy, Brain Damage and Genetic Damage on everyone and everything on the screen. Even works on corpses.
}}
<br />
{{Chem
|chemical = Freezing Reaction
|formula = 10 Coolant, 10 Slime Jelly, 10 Phoron
|effects = Lowers the temperature of the affected area. Might also be screen-wide. If you spam this, you can cool someone down enough to use cryo-chems without putting them in a cell.
}}
<br />
{{Chem
|chemical = Frost Oil Production
|formula = 5 Water, 5 Coolant, 5 Slime Jelly, 5 Phoron
|effects = Produces Frost Oil in 10 unit amounts.
}}
<br />
{{Chem
|chemical = Instant Fire
|formula = 30 Potassium, 30 Slime Jelly, 60 Phoron
|effects = Spawns in a fire, random size, random spread. Has a chance to fizz and not do anything. If you’re looking for destruction, you’re better off using napalm.
}}
<br />
{{Chem
|chemical = Slime Glowstick
|formula = 10 Water, 5 Slime Jelly, 5 Phoron
|effects = It’s a glowstick/flashlight! Bioluminescence FTW.
}}
<br />
{{Chem
|chemical = Create Phoron
|formula = 20 Uranium, 20 Slime Jelly, 20 Phoron
|effects = Use phoron and slime jelly, and uranium, to make 10 pieces of phoron!
}}
<br />
{{Chem
|chemical = Make Food
|formula = 10 Nutriment, 10 Slime Jelly, 10 Phoron
|effects = All sorts of food will spawn when this reaction is done.
}}
<br />
{{Chem
|chemical = Make Materials
|formula = 20 Aluminum, 40 Slime Jelly, 20 Phoron
|effects = Random material spawns, anything from cardboard to diamond.
}}
}}



Revision as of 19:07, 30 August 2017

Chemicals

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Row 1 Row 1 Row 1
Alumnium Carbon Chlorine
Copper Ethanol Fluorine
Hydrogen Iron Lithium
Mercury Nitrogen Oxygen
Phosphorus Potassium Radium
Sulph. acid Silicon Sodium
Sugar Sulfur Tungsten
Water

Formulas

These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.

Pharmaceutical chemicals can usually be identified by a light pink-ish color.

Quick Reference

Quick Reference Sheet - Use only if you know what these do!

Chemical Formula
Adranol 2 parts Milk, 1 part Hydrogen, 1 part Potassium -> 3 parts Adranol
Alkysine 1 part Chlorine, 1 part Nitrogen, 1 part Dylovene -> 2 parts Alkysine
Arithrazine 1 part Hyronalin, 1 part Hydrogen -> 2 parts Arithrazine
Bicaridine 1 part Inaprovaline, 1 part Carbon -> 2 parts Bicaridine
Carthatoline 0.1 part Phoron, 1 part Dylovene, 2 parts Carbon -> 2 parts Carthatoline
Clonexadone 1 part Cryoxadone, 1 part Sodium, 0.1 parts Phoron, 5 units Phoron (catalyst) -> 2 parts Clonexadone, 5 units Phoron
Cryoxadone 1 part Dexalin, 1 part Water, 1 part Oxygen -> 3 parts Cryoxadone
Dermaline 1 part Kelotane, 1 part Oxygen, 1 part Phosphorus -> 3 parts Dermaline
Dexalin 2 part Oxygen, 0.1 parts Phoron, 5 units Phoron (catalyst) -> 1 part Dexalin, 5 units Phoron
Dexalin Plus 1 part Dexalin, 1 part Carbon, 1 part Iron -> 3 parts Dexalin Plus
Dylovene 1 part Silicon, 1 part Nitrogen, 1 part Potassium -> 3 parts Dylovene
Ethylredoxrazine 1 part Oxygen, 1 part Dylovene, 1 part Carbon -> 3 parts Ethylredoxrazine
Hyperzine 1 part Sugar, 1 part Phosphorous, 1 part Sulphur -> 3 parts Hyperzine
Hyronalin 1 part Radium, 1 part Dylovene -> 2 parts Hyronalin
Imidazoline 1 part Hydrogen, 1 part Carbon, 1 part Dylovene -> 2 parts Imidazoline
Inaprovaline 1 part Oxygen, 1 part Carbon, 1 part Sugar -> 3 parts Inaprovaline
Kelotane 1 part Silicon, 1 part Carbon -> 2 parts Kelotane
Leporazine 1 part Silicon, 1 part Copper, 5 units Phoron (catalyst) -> 2 parts Leporazine, 5 units Phoron
Oxycodone 1 part Ethanol, 1 part Tramadol; 1 part Phoron (Catalyst)
Paracetamol 1 part Tramadol, 1 part Sugar, 1 part Water -> 3 parts Paracetamol
Peridaxon 2 parts Bicaridine, 2 parts Clonexadone, 10 units Phoron (catalyst)
Rezadone 1 part CarpoToxin, 1 part Cryptobiolin, 1 part Copper
Ryetalyn 1 part Arithrazine, 1 part Carbon -> 2 parts Ryetalyn
Spaceacillin 1 part Cryptobiolin, 1 part Inaprovaline -> 2 parts Spaceacillin
Synaptizine 1 part Lithium, 1 part Sugar, 1 part Water -> 3 parts Synaptizine
Tramadol 1 part Inaprovaline, 1 part Ethanol, 1 part Oxygen -> 3 parts Tramadol
Tricordrazine 1 part Inaprovaline, 1 part Dylovene

Medicine

The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance. Formulas are formatted to be "mechanical recipe (how the game calculates it) OR practical recipe (how to make a bottle or two's worth using only a single beaker)". Underlined ingredients are not in the dispenser.


Adranol Formula: 2 parts Milk, 1 part Hydrogen, 1 part Potassium -> 3 parts Adranol

OR 60 Milk, 30 Hydrogen, 30 Potassium -> 90 Adranol

Effects:
Fixes blurred vision, confusion and is the only chem to actually fix the jitters, with the exception of Impedrezene. Use this for resleeved patients, as well as patients being given Peridaxon or Oxycodone.


Alkysine Formula: 1 part Chlorine, 1 part Nitrogen, 1 part Dylovene -> 2 part Alkysine

OR 20 Nitrogen, 20 Potassium, 20 Silicon, 30 Chlorine, 30 Nitrogen -> 60 Alkysine, 30 Dylovene

Effects:
Used for treating brain damage. Slighly lessens the pain. Metabolizes at 0.05 units per tick. Overdose is 30 units.


Dylovene Formula: 1 part Silicon, 1 part Nitrogen, 1 part Potassium -> 3 part Dylovene

OR 40 Silicon, 40 Nitrogen, 40 Potassium -> 120 Dylovene

Effects:
A broad-spectrum anti-toxin. Heals toxin damage; will also shorten the durations of drug-related hallucinations and sleepiness, and remove toxic substances in the blood. Metabolizes at 0.2 units per tick. Does not overdose.


Arithrazine Formula: 1 part Hyronalin, 1 part Hydrogen -> 2 parts Arithrazine

OR 10 Nitrogen, 10 Potassium, 10 Silicon, 30 Radium, 60 Hydrogen -> 120 Arithrazine

Effects:
A very unstable medication used to treat the most extreme cases of radiation poisoning. It works faster than Hyronalin, but will cause some brute damage to the patient (including to the patient's cybernetic limbs). Such damage is very mild at low doses and easily treated at higher doses. It can also treat toxic damage, but not as effective as Dylovene. Metabolizes at 0.05 units per tick. Overdose is 30 units.


Bicaridine Formula: 1 part Inaprovaline, 1 part Carbon -> 2 parts Bicaridine

OR 20 oxygen, 20 sugar, 80 carbon -> 120u bicard

Effects:
An analgesic which is highly effective at treating brute damage. It is useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries. A (poisonous) overdose will gradually slow internal bleeding. Metabolizes at 0.2 units per tick. Overdose is 30 units.


Cryoxadone Formula: 1 part Dexalin, 1 part Water, 1 part Oxygen -> 3 parts Cryoxadone

OR 10 Phoron, 40 Oxygen, 20 Water, 20 Oxygen, -> 60 Cryoxadone, 8 Phoron

Effects:
Required for the proper function of cryogenics. It heals all standard types of damage very swiftly, but only works in temperatures under 170K (usually this means cryo cells). Heals clone damage slowly, such as caused by cloning or Slimes. Metabolizes at 0.2 units per tick. Does not overdose.


Clonexadone Formula: 1 part Cryoxadone, 1 part Sodium, 0.1 parts Phoron, 5 units Phoron (catalyst) -> 2 parts Clonexadone, 5 units Phoron

OR 20 Phoron, 20 Oxygen, 10 Water, 10 Oxygen, 30 Sodium -> 60 Clonexadone, 10 Phoron

Effects:
Heals standard damage the same as Cryoxadone. This chemical reforms clones much faster then Cryoxadone. This includes damage done by Slimes. Best used in cryo cells. Only works in temperatures under 170K (usually this means cryo cells). The lower the temperature, the better it works.


Dermaline Formula: 1 part Kelotane, 1 part Oxygen, 1 part Phosphorus -> 3 parts Dermaline

OR 40 Carbon, 40 Silicon, 20 Oxygen, 20 Phosphorous -> 60 Dermaline, 60 Kelotane

Effects:
Used for treating burns. Works faster than Kelotane, but can be used simultaneously with it, to increase the effect.. Metabolizes at 0.2 units per tick. Overdose is 15 units.


Dexalin Formula: 2 part Oxygen, 0.1 parts Phoron, 5 units Phoron (catalyst) -> 1 part Dexalin, 5 units Phoron

OR 20 Phoron, 120 Oxygen -> 60 Dexalin, 14 Phoron

Effects:
Used for treating oxygen deprivation; slowly heals suffocation damage. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful. Removes Lexorin from bloodstream. Metabolizes at 0.2 units per tick. Overdose is 30 units.


Dexalin Plus Formula: 1 part Dexalin, 1 part Carbon, 1 part Iron -> 3 parts Dexalin Plus

OR 20 Phoron, 40 Oxygen, 20 Carbon, 20 Iron -> 18 Phoron, 60 Dexalin Plus

Effects:
Used in treatment of extreme cases of oxygen deprivation. It immediately counters all oxygen loss and is useful to keep lung injury patients stable during surgery. Removes Lexorin from bloodstream. Metabolizes at 0.2 units per tick. Overdose is 15 units.


Ethylredoxrazine Formula: 1 part Oxygen, 1 part Dylovene, 1 part Carbon -> 3 parts Ethylredoxrazine

OR 10 Potassium, 10 Nitrogen, 10 Silicon, 30 Oxygen, 30 Carbon -> 90 Ethylredoxrazine

Effects:
Neutralises alcohol in the blood stream. Though it is commonly needed, it is rarely requested. When combined with ethanol, it produces water. It also treats dizziness, sleepiness, and stuttering. Metabolizes at 0.2 units per tick. Overdose is 30 units.


Hyperzine Formula: 1 part Sugar, 1 part Phosphorous, 1 part Sulphur

OR 40 Sugar, 40 Phosphorous, 40 Sulphur -> 120 Hyperzine

Effects:
A highly effective, long lasting muscle stimulant. It allows greater freedom of movement in bulky clothing. Side effects include twitching, nervousness, and psychological addiction. Metabilizes at 0.03 units per tick. Overdose is 15 units.


Hyronalin Formula: 1 part Radium, 1 part Dylovene -> 2 parts Hyronalin

OR 20 Nitrogen, 20 Potassium, 20 Silicon, 60 Radium -> 120 Hyronalin

Effects:
Basic treatment for radiation damage. Reduces radiation damage more slowly than Arithrazine, but without its painful side effects. Does nothing against toxic damage. Metabolizes at 0.05 units per tick. Overdose is 30 units.


Imidazoline Formula: 1 part Hydrogen, 1 part Carbon, 1 part Dylovene -> 2 parts Imidazoline

OR 10 Potassium, 10 Nitrogen, 10 Silicon, 30 Carbon, 30 Hydrogen -> 60 Imidazoline

Effects:
For treating eye trauma. It heals damage caused by physical or chemical trauma, though it is ineffective in treating genetic defects in the eyes. Metabolizes at 0.2 units per tick. Overdose is 30 units.


Inaprovaline Formula: 1 part Oxygen, 1 part Carbon, 1 part Sugar -> 3 parts Inaprovaline

OR 40 Oxygen, 40 Carbon, 40 Sugar -> 120 Inaprovaline

Effects:
Inaprovaline is a cardiac and synaptic stimulant. Commonly used to stabilize patients - it stops the rate of decline in a patient's body if it has reached 0% or lower. Weak painkiller. Metabolizes at 0.1 units per tick. Overdose is 60 units.


Kelotane Formula: 1 part Silicon, 1 part Carbon -> 2 parts Kelotane

OR 40 Carbon, 40 Silicon, 20 Oxygen, 20 Phosphorous -> 60 Dermaline, 60 Kelotane

Effects:
Treats burn damage effectively, preventing microbial growth and vastly speeding up healing of even full thickness burns. Metabolizes at 0.2 units per tick. Overdose is 30 units.


Leporazine Formula: 1 part Silicon, 1 part Copper, 5 units Phoron (catalyst) -> 2 parts Leporazine, 5 units Phoron

OR 10 Phoron, 30 Copper, 30 Silicon -> 60 Leporazine, 10 Phoron

Effects:
Stabilizes a patient's body temperature. Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Metabolizes at 0.2 units per tick. Overdose is 30 units.


Oxycodone Formula: 1 part Ethanol, 1 part Tramadol; 1 part Phoron (Catalyst)

OR 5 Carbon, 5 Oxygen, 5 Sugar, 10 Ethanol, 10 Oxygen, 10 Phoron, 30 Ethanol -> 30 Oxycodone, 5 Inaprovaline, 10 Phoron

Effects:
Makes 1 part. An effective and very addictive painkiller. Overdose at 20.


Paracetamol Formula: 1 part Tramadol, 1 part Sugar, 1 part Water

OR 5 Carbon, 5 Oxygen, 5 Sugar, 10 Ethanol, 10 Oxygen, 30 Sugar, 30 Water -> 90 Paracetamol, 5 Inaprovaline

Effects:
Most probably know this as Tylenol, but this chemical is a mild, simple painkiller. Overdose at 60.


Peridaxon Formula: 2 parts Bicardine, 2 parts Clonexadone, 10 units Phoron (catalyst)

OR 20 Phoron, 20 Oxygen, 10 Water, 10 Oxygen, 30 Sodium, 20 Carbon, 10 Sugar, 10 Oxygen, 20 Carbon -> 18 Phoron, 60 Peridaxon

Effects:
Used to encourage recovery of internal organs and nervous systems; will restore damage to internal organs, including mending ruptured lungs. (Results in two units instead of four.)


Rezadone Formula: 1 part CarpoToxin, 1 part Cryptobiolin, 1 part Copper

OR 30 Carpotoxin, 10 Oxygen, 10 sugar, 10 potassium, 30 Copper -> 90 Rezadone

Effects:
A powder derived from fish toxin, this substance can effectively treat genetic damage in humanoids without the use of cryo, though excessive consumption has side effects.


Ryetalyn Formula: 1 part Arithrazine, 1 part Carbon

OR 5 Nitrogen, 5 Potassium, 5 Silicon, 15 Radium, 30 Hydrogen, 60 Carbon -> 120 Ryetalyn

Effects:
Repairs disabilities due to genetic damage. One unit is enough.


Spaceacillin Formula: 1 part Cryptobiolin, 1 part Inaprovaline

OR 20 Carbon, 20 Oxygen, 20 Sugar, 20 Oxygen, 20 Potassium, 20 Sugar -> 120 Spaceacillin

Effects:
A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections.


Synaptizine Formula: 1 part Lithium, 1 part Sugar, 1 part Water

OR 40 Sugar, 40 Water, 40 Lithium -> 120 Synaptizine

Effects:
Synaptizine is toxic, but treats hallucinations, paralysis, and stunned or weakened patients. It is metabolized very slowly. One unit is enough to treat hallucinations; five units will cause dangerous poisoning; ten units is deadly.


Tramadol Formula: 1 part Inaprovaline, 1 part Ethanol, 1 part Oxygen

OR 20 Carbon, 20 Oxygen, 20 Sugar, 30 Ethanol, 30 Oxygen -> 90 Tramadol, 30 Inaprovaline

Effects:
A simple, yet effective painkiller. Very effective for patients in shock.


Tricordrazine Formula: 1 part Inaprovaline, 1 part Dylovene

OR 20 Carbon, 20 Oxygen, 20 Sugar, 20 Nitrogen, 20 Potassium, 20 Silicon -> 120 Tricordrazine

Effects:
Originally derived from Cordrazine; will heal all damage types. Often used in a wide range of applications. The healing effect is weak, but as with Dylovene, there is no danger of overdose.


Quick Reference

Quick Reference Sheet - Use only if you know what these do!

Chemical Formula
Ammonia 3 parts Hydrogen, 1 part Nitrogen
Chloral Hydrate 1 part Ethanol, 3 parts Chlorine, 1 part Water
Soporific 1 part Chloral Hydrate, 4 parts sugar
Cryptobiolin 1 part Potassium, 1 part Oxygen, 1 part Sugar
Diethylamine 1 part Ammonia, 1 part Ethanol
Virus Food 1 part Milk, 1 part Water, 1 part Oxygen
EMP 1 part Uranium, 1 part Iron
Explosion 1 part Potassium, 1 part Water
Flash Powder 1 part Sulphur, 1 part Aluminium, 1 part Potassium
Foaming Agent 1 part Lithium, 1 part Hydrogen
Foam Surfactant 2 parts Fluorine, 2 parts Carbon, 1 part Sulphuric Acid.
Glycerol 3 parts Corn Oil, 1 part Sulphuric Acid
Impedrezene 1 part Mercury, 1 part Oxygen, 1 part Sugar
Lexorin 1 part Phoron, 1 part Hydrogen, 1 part Nitrogen
Lipozine 1 part Salt, 1 part Ethanol, 1 part Radium
Metal Foam 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid
Napalm 1 part Phoron, 1 part Aluminium, 1 part Sulphuric Acid
MindBreaker Toxin 1 part Silicon, 1 part Hydrogen, 1 part Dylovene
Nitroglycerin 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid
Paint (Crayon Dust) 1 part Plasticide, 3 parts Water, 1 part Crayon Dust
Paint (Ghetto) 1 part Plasticide, 3 parts Water, 5 parts (Coloring agent)
Plant-B-Gone 1 part Toxin, 4 parts Water
Polytrinic Acid 1 part Sulphuric Acid, 1 part Chlorine, 1 part Potassium
Potassium Chloride 1 part Potassium, 1 part Sodium Chloride
Potassium Chlorophoride 1 part Potassium Chloride, 1 part Phoron, 1 part Chloral Hydrate
Solid Phoron 5 iron, 5 frost oil, 20 phoron
Plastic 10 polytrinic acid, 20 plasticide
Condensed Capsaicin 2 Capsaicin, 5 Phoron (Catalyst)
Silicate 1 part Aluminum, 1 part Silicon, 1 part Oxygen
Smoke 1 part Potassium, 1 part Sugar, 1 part Phosphorous
Sodium Chloride 1 part Chlorine, 1 part Sodium
Space Cleaner 1 part Ammonia, 1 part Water
Space Drugs 1 part Mercury, 1 part Sugar, 1 part Lithium
Space Lube 1 part Water, 1 part Silicon, 1 part Oxygen
Sterilizine 1 part Ethanol, 1 part Dylovene, 1 part Chlorine
Synthmeat 5 Blood, 1 clonexadone
Thermite 1 part Iron, 1 part Aluminium, 1 part Oxygen
Unstable Mutagen 1 part Radium, 1 part Phosphorus, 1 part Chlorine
Water 1 part Oxygen, 2 parts Hydrogen
Zombie Powder 5 parts CarpoToxin, 5 parts Soporific, 5 parts Copper

Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Ammonia Formula: 3 parts Hydrogen, 1 part Nitrogen

OR 60 Hydrogen, 20 Nitrogen -> 60 Ammonia

Effects:
An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (Results in 3 units instead of 4).


Chloral Hydrate Formula: 1 part Ethanol, 3 parts Chlorine, 1 part Water

OR 100 Chlorine, 10 Ethanol, 10 Water, (Repeat last two steps two more times), -> 30 Chloral Hydrate, 10 Chlorine

Effects:
A powerful sedative which causes death in doses around 15 units (effect is countered by anti toxin) (Results in 1 units instead of 5).


Soporific Formula: 1 part Chloral Hydrate, 4 parts sugar

OR 60 Chlorine, 20 Ethanol, 20 Water, 80 Sugar -> 100 Soporific

Effects:
A less powerful sedative that takes a while to work. Is safe in large quantities. Can be counteracted with Dylovene.


Cryptobiolin Formula: 1 part Potassium, 1 part Oxygen, 1 part Sugar

OR 40 Potassium, 40 Oxygen, 40 Sugar -> 120 Cryptobiolin

Effects:
Causes confusion and dizziness on its own, but is an essential component of Spaceacillin.


Diethylamine Formula: 1 part Ammonia, 1 part Ethanol

OR 60 Hydrogen, 20 Nitrogen, 60 Ethanol -> 120 Diethylamine

Effects:
A very potent fertilizer.


Virus Food Formula: 1 part Milk, 1 part Water, 1 part Oxygen

OR 40 Milk, 40 Water, 40 Oxygen -> 120 Virus Food

Effects:
Used in Virology as a growth medium. Available from a wall dispenser in Virology.


EMP Formula: 1 part Uranium, 1 part Iron

OR 60 Uranium, 60 Iron, -> Big Boom

Effects:
This reacts immediately on mixing. It creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts. The more reagents you use, the more powerful the EMP will be.


Explosion Formula: 1 part Potassium, 1 part Water

OR 60 Potassium, 60 Water, -> Even Bigger Boom

Effects:
This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.


Flash Powder Formula: 1 part Sulphur, 1 part Aluminium, 1 part Potassium

OR 40 Sulphur, 40 Aluminium, 40 Potassium -> Kinda Big But Also Really Shiny Boom

Effects:
Creates a flash similar to that of a flashbang immediately on mixing. Only useful in grenade production.


Foaming Agent Formula: 1 part Lithium, 1 part Hydrogen

OR 60 Lithium, 60 Hyrdogen, -> 60 Foaming Agent

Effects:
Makes foam such as that required in metal foam grenades (Results in 1 unit instead of 2).


Foam Surfactant Formula: 2 parts Fluorine, 2 parts Carbon, 1 part Sulphuric Acid.

OR 40 Fluorine, 40 Carbon, 20 Sulphuric Acid, -> 100 Fluorosurfactant (Foam Surfactant)

Effects:
Creates a large cloud of foam when mixed with an equal amount of water.


Glycerol Formula: 3 parts Corn Oil, 1 part Sulphuric Acid

OR 90 Corn Oil, 30 Sulphuric Acid, -> 30 Glycerol

Effects:
Requires blended corn, available from the botanist. This is only useful in other reactions (Results in 1 unit instead of 4).


Impedrezene Formula: 1 part Mercury, 1 part Oxygen, 1 part Sugar

OR 30 Mercury, 30 Oxygen, 30 Sugar -> 60 Impedrezene

Effects:
A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (Results in 2 units instead of 3).


Lexorin Formula: 1 part Phoron, 1 part Hydrogen, 1 part Nitrogen

OR 40 Phoron, 40 Nitrogen, 40 Hydrogen -> 120 Lexorin

Effects:
Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.


Lipozine Formula: 1 part Salt, 1 part Ethanol, 1 part Radium

OR 20 Sodium, 20 Chlorine, 40 Ethanol, 40 Radium -> 120 Lipozine

Effects:
Causes weight loss upon consumption (lowers satiation level).


Metal Foam Formula: 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid

OR 5 part Sulphuric Acid, 5 part Chlorine, 5 part Potassium, 15 Lithium, 15 Hyrdogen, 90 Iron/Aluminium -> Lotsa Foam

Effects:
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.


Napalm Formula: 1 part Phoron, 1 part Aluminium, 1 part Sulphuric Acid

or 40 Phoron, 40 Aluminium, 40 Sulphuric Acid -> BIG FIRE

Effects:
Creates a large fire immediately on mixing. Only useful for grenades (Results in 1 unit instead of 3).


MindBreaker Toxin Formula: 1 part Silicon, 1 part Hydrogen, 1 part Dylovene

OR 10 Silicon, 10 Potassium, 10 Nitrogen, 30 Hydrogen, 30 Silicon -> 90 Mindbreaker Toxin

Effects:
A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a "fun time". Its use and distribution is illegal, but it is a precursor to several useful psychoactive medications.


Nitroglycerin Formula: 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid

OR 90 Corn Oil, 30 Sulphuric Acid, 30 Polytrinic Acid, 30 Sulphuric Acid -> INCREDIBLY LARGE BOOM

Effects:
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (Results in 2 units instead of 3).


Paint (Crayon Dust) Formula: 1 part Plasticide, 3 parts Water, 1 part Crayon Dust

OR 90 Water, 15 Plasticide, 15 Crayon Dust, -> 120 Paint

Effects:
5 units of Paint. Crayons can be ground for colorful dust. Replace crayon dust with aluminium for white paint. Remove paint with space cleaner.


Paint (Ghetto) Formula: 1 part Plasticide, 3 parts Water, 5 parts (Coloring Agent)

OR 90 Water, 15 Plasticide, 15 (Coloring Agent), -> 120 Paint

Effects:
5 units of Paint. The coloring agent can be milk, orange juice, tomato juice, lime juice, carrot juice, berry juice, grape juice, poison berry juice, watermelon juice, lemon juice, banana juice, potato juice, carbon, or aluminum.


Plant-B-Gone Formula: 1 part Toxin, 4 parts Water

OR 96 Water, 24 Toxin, -> 120 Plant-B-Gone

Effects:
A potent herbicide which is useful to replace the limited supply the botanist starts with.


Polytrinic Acid Formula: 1 part Sulphuric Acid, 1 part Chlorine, 1 part Potassium

OR 40 Sulphuric Acid, 40 Chlorine, 40 Potassium -> 120 Polytrinic Acid

Effects:
An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.


Potassium Chloride Formula: 1 part Potassium, 1 part Sodium Chloride

OR 30 Sodium, 30 Chlorine, 60 Potassium, -> 120 Potassium Chloride

Effects:
A delicious salt that stops the heart when injected into cardiac muscle.


Potassium Chlorophoride Formula: 1 part Potassium Chloride, 1 part Phoron, 1 part Chloral Hydrate

OR 50 Chlorine, 15 Ethanol, 15 Water, 5 Chlorine, 10 Sodium, 20 Potassium, 20 Phoron, -> 60 Potassium Chlorophoride, 25 Potassium Chloride, 5 Phoron

Effects:
A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!


Solid Phoron Formula: 5 iron, 5 frost oil, 20 phoron

OR 80 Phoron, 20 Frost Oil, 20 Iron, -> 4 Phoron Crystals

Effects:
Phoron solidification.


Plastic Formula: 10 polytrinic acid, 20 plasticide

OR 10 Sulphuric Acid, 10 Chlorine, 10 Potassium, 60 Plasticide, -> 3 Plastic Sheets

Effects:
1 sheet of plastic.


Condensed Capsaicin (Pepper Spray) Formula: 2 Capsaicin, 5 Phoron (Catalyst)

OR 5 Phoron, 30 Capsaicin(x4), -> 60 Condensed Capsaicin, 5 Phoron

Effects:
Results in 1 unit of Condensed Capsaicin.


Silicate Formula: 1 part Aluminum, 1 part Silicon, 1 part Oxygen

OR 40 Aluminum, 40 Silicon, 40 Oxygen -> 120 Silicate

Effects:
Used to strengthen windows.


Smoke Formula: 1 part Potassium, 1 part Sugar, 1 part Phosphorous

OR 30 Potassium, 30 Sugar, 30 Phosphorous, 30 (Reagent of Your Choice), -> Smoke Cloud With Varying Properties

Effects:
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Very useful if you want to make a chloral hydrate smoke grenade for riot control.


Sodium Chloride (Table Salt) Formula: 1 part Chlorine, 1 part Sodium

OR 60 Chlorine, 60 Sodium -> 120 Table Salt

Effects:
Commonly known as salt, Sodium Chloride is often used to season food.


Space Cleaner Formula: 1 part Ammonia, 1 part Water

OR 60 Hydrogen, 20 Nitrogen, 60 Water, -> 120 Space Cleaner

Effects:
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.


Space Drugs Formula: 1 part Mercury, 1 part Sugar, 1 part Lithium

OR 40 Mercury, 40 Sugar, 40 Lithium -> 120 Space Drugs

Effects:
An illegal compound which induces a number of effects such as loss of balance and hallucinations.


Space Lube Formula: 1 part Water, 1 part Silicon, 1 part Oxygen

OR 30 Water, 30 Silicon, 30 Oxygen -> 120 Space Lube

Effects:
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (Results in 4 units instead of 3).


Sterilizine Formula: 1 part Ethanol, 1 part Dylovene, 1 part Chlorine

OR 10 Silicon, 10 Potassium, 10 Nitrogen, 30 Ethanol, 30 Chlorine, -> 90 Sterilizine

Effects:
Sterilizes wounds in preparation for surgery.


Synthmeat Formula: 5 Blood, 1 clonexadone

OR 20 Phoron, 20 Oxygen, 10 Water, 10 Oxygen, 30 Sodium, 5 Blood -> 1 Slab of Synth Meat (+1 for every 5 blood added, up to 60 slabs)

Effects:
A tasty alternative to actual meat, allegedly used for surgery.


Thermite Formula: 1 part Iron, 1 part Aluminium, 1 part Oxygen

OR 40 Iron, 40 Aluminium, 40 Oxygen -> VERY HOT

Effects:
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.


Unstable Mutagen Formula: 1 part Radium, 1 part Phosphorus, 1 part Chlorine

OR 40 Radium, 40 Phosphorus, 40 Chlorine -> 120 Unstable Mutagen

Effects:
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany. Will cause mutations and radiation poisoning if ingested.


Water Formula: 1 part Oxygen, 2 parts Hydrogen

OR Just dispense water from the chem dispenser like a sane human being.

Effects:
It's water. Results in one unit.


Zombie Powder Formula: 5 parts CarpoToxin, 5 parts Soporific, 5 parts Copper

OR 15 Chlorine, 5 Ethanol, 5 Water, 20 Sugar, 25 CarpoToxin, 25 Copper -> 10 Zombie Powder

Effects:
Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (Results in 2 units instead of 15).


BS12 specific recipes

Methylphenidate Formula: 1 part MindBreaker Toxin, 1 part Hydrogen

OR 5 Silicon, 5 Potassium, 5 Nitrogen, 15 Silicon, 15 Hydrogen, 20 Hydrogen -> 60 Methylphenidate, 25 Mindbreaker Toxin

Effects:
Helps you concentrate. Prescribed for ADHD and similar conditions. Results in 3 units instead of 2.


Citalopram Formula: 1 part MindBreaker Toxin, 1 part Carbon

OR 5 Silicon, 5 Potassium, 5 Nitrogen, 15 Silicon, 15 Hydrogen, 20 Carbon -> 60 Citalopram, 25 Mindbreaker Toxin

Effects:
Mild antidepressant. Prescribed for depression and anxiety. Results in 3 units instead of 2.


Paroxetine Formula: 1 part MindBreaker Toxin, 1 part Oxygen, 1 part Inaprovaline

OR 5 Silicon, 5 Potassium, 5 Nitrogen, 15 Silicon, 15 Hydrogen, 30 Inaprovaline(10 Oxygen, 10 Sugar, 10 Carbon In a Separate Beaker), 30 Oxygen, -> 90 Paroxetine, 15 Mindbreaker Toxin

Effects:
Stronger antidepressant, with chance of hallucinations. Prescribed for severe depression.

Vorestation specific recipes

Sizeoxadone Formula: 1 part Clonexadone, 3 part Tramadol, 1 part Phoron, 5 Phoron (Catalyst)

OR 30 Phoron, 90 Tramadol(20 Carbon, 20 Sugar, 20 Oxygen, 30 Ethanol, 30 Oxygen in a different beaker), 30 Clonexadone(20 Phoron, 10 Oxygen, 5 Water, 5 Oxygen, 15 Sodium in a different beaker), -> 150 Sizeoxadone

Effects:
Required ingredient for macrocillin, microcillin, and normalcillin


Macrocillin Formula: 20 part Sizoxadone, 20 part Diethylamine -> 1 part Macrocillin

OR 30 Hydrogen, 10 Nitrogen, 30 Ethanol, 60 Sizeoxadone -> 3 Macrocillin

Effects:
You grow!


Microcillin Formula: 20 part Sizoxadone, 20 part Sodium Chloride -> 1 part Microcillin

OR 30 Chlorine, 30 Sodium, 60 Sizeoxadone, -> 3 Microcillin

Effects:
You shrink!


Normalcillin Formula: 20 part Sizoxadone, 20 part leporazine -> 1 part Normalcillin

OR 10 Phoron, 30 Copper, 30 Silicon, -10 Phoron, 60 Sizeoxadone, -> 3 Normalcillin

Effects:
You normalify!


Ickypak Formula: 1 parts surfactant, 4 parts hyperzine

OR 10 Fluorine, 10 Carbon, 5 Sulphuric Acid, 30 Sugar, 30 Phosphorous, 30 Sulphur -> 112.5 Ickypak, 2.5

Effects:
Causes involuntary muscle contractions, expelling prey. Has painful side-effects.


Unsorbitol Formula: 2 parts lipozine, 3 parts unstable mutagen

OR 5 Sodium, 5 Chlorine, 10 Ethanol, 10 Radium, 30 Radium, 30 Phosphorus, 30 Chlorine, -> 75 Unsorbitol, 45 Unstable Mutagen

Effects:
Causes absorbed prey to be released into a belly. Has extreme side-effects. Consider patient restraints.


Slime Jelly Formula: 50 parts Sugar, 50 Parts Lithium, 20 parts Phoron -> 5 parts Slime Jelly
Effects:
Toxic, has the potential to poison you to Hell and back. You’ll be needing this for the more fun reactions.


Healing Reaction Formula: 10 Bicaridine, 10 Inaprovaline, 10 Kelotane, 10 Slime Jelly, 10 Phoron
Effects:
A healing grenade that actually works, or just an instant heal in a bottle. Instantly heals 25 of the following: Brute, Burn, Toxins, Oxy, Brain Damage and Genetic Damage on everyone and everything on the screen. Even works on corpses.


Freezing Reaction Formula: 10 Coolant, 10 Slime Jelly, 10 Phoron
Effects:
Lowers the temperature of the affected area. Might also be screen-wide. If you spam this, you can cool someone down enough to use cryo-chems without putting them in a cell.


Frost Oil Production Formula: 5 Water, 5 Coolant, 5 Slime Jelly, 5 Phoron
Effects:
Produces Frost Oil in 10 unit amounts.


Instant Fire Formula: 30 Potassium, 30 Slime Jelly, 60 Phoron
Effects:
Spawns in a fire, random size, random spread. Has a chance to fizz and not do anything. If you’re looking for destruction, you’re better off using napalm.


Slime Glowstick Formula: 10 Water, 5 Slime Jelly, 5 Phoron
Effects:
It’s a glowstick/flashlight! Bioluminescence FTW.


Create Phoron Formula: 20 Uranium, 20 Slime Jelly, 20 Phoron
Effects:
Use phoron and slime jelly, and uranium, to make 10 pieces of phoron!


Make Food Formula: 10 Nutriment, 10 Slime Jelly, 10 Phoron
Effects:
All sorts of food will spawn when this reaction is done.


Make Materials Formula: 20 Aluminum, 40 Slime Jelly, 20 Phoron
Effects:
Random material spawns, anything from cardboard to diamond.

Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.

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