Guide to Toxins: Difference between revisions
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* Leave the release valves for each canister '''closed''' at all times. Gas will still flow from the canister into the pipes! | * Leave the release valves for each canister '''closed''' at all times. Gas will still flow from the canister into the pipes! | ||
* Remember to make sure you use a welding tool and eye protection to seal the release valves shut. '''This will prevent the tanks from rupturing if your mixture is too hot!''' | |||
== Heating Gas == | == Heating Gas == | ||
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== Testing Your Creations == | == Testing Your Creations == | ||
The toxins room has a | The toxins room has a fancy little thing called the Explosive Effect Simulator. This brown computer analyzes bombs placed next to it and simulates their destructive power, then feeds that information back to you so you can see just how much devastation your new toy could cause. Assuming you made a reasonably functional bomb, it should spit out a list of areas of devastation with ranges in meters. | ||
This is arguably a much safer way to get an idea of what you've done without blasting a giant hole in the station and causing the server to grind to a halt in the process. Just be sure you don't accidentally set your bomb off whilst it's on the testing pad or else you'll get a ''live'' demonstration of the bomb's power. | |||
== Notes == | == Notes == | ||
Seriously, '''don't''' go and randomly set these off on the station if you aren't a syndicate or otherwise antagonistic character, you'll probably get '''job-banned''' or '''permabanned'''. | Seriously, '''don't''' go and randomly set these off on the station if you aren't a syndicate agent or otherwise antagonistic character, you'll probably get '''job-banned''' or '''permabanned'''. Even if you ''are'' an antagonist (in the rare event that you get to play one) reckless use of bombs, especially extremely powerful ones, is a ''great'' way to get your antagonist priviledges revoked. | ||
[[Category:Guides]] | [[Category:Guides]] | ||
{{Gameplay | {{Gameplay guides}} |
Latest revision as of 00:01, 25 December 2020
Toxins Research is a division of the Research and Development department of the station. It is used to create bombs by mixing heated phoron with oxygen to cause an explosive reaction. These bombs can be used to destroy the Singularity if it is released, or, more commonly, to completely ruin the station when the bombs are left to traitors and idiots.
Before you Begin
Before you even begin to create deadly bombs in the lab, there are a few things that are worth remembering:
- If you start a fire in the mixing chamber that is 6,000 kelvins or higher, the reinforced walls of the mixing chamber will begin to melt. Once the melting process has begun, there will not be enough time for you to notice and run away. You will have a bad time.
- Ensure the mixing chamber and any pipes are completely empty before you start. Open the blast doors, and use a portable air-pump connected to the ports and the direction set to "In" to empty the outgoing pipe. Close the valves, pumps, and blast doors when you're done.
- The bomb you're making needs to be, on mixing, above the phoron flashpoint of about 100 degrees Celsius (or 373 kelvins). You do not need to have a super-heated bomb to create a large explosion!
Finally:
- Leave the release valves for each canister closed at all times. Gas will still flow from the canister into the pipes!
- Remember to make sure you use a welding tool and eye protection to seal the release valves shut. This will prevent the tanks from rupturing if your mixture is too hot!
Heating Gas
First, you'll need to leave toxins, go up the hallway and through the purple doors into Toxins Storage. You'll want to grab 2 Phoron canisters and an Oxygen canister for now.
Hit "Cycle to interior" to open the interior airlock of the mixing chamber, head inside and make sure both pumps are set to their default setting, about 101.25 kPa.
Using one of the Phoron canisters, fill the mixing chamber with Two entire canisters of Phoron. Wrench the canister to the middle port and open the manual valve on the floor so that the green light is facing the direction of the mixing chamber. Once the canister is empty, close the manual valve on the floor and disconnect the canister with a wrench.
The speed at which gases flow into and out of the Chamber depends on what the kPa is set to on the "Desirable Output Pressure" section of the gas pumps. The higher the pressure, the quicker the gas will flow. This is particularly useful for speeding up the process of emptying the Phoron canisters, though if the Oxygen canister is left attached for too long you may put too much Oxygen in the Chamber and end up will wall-melting temperatures. You will most likely have a bad time if you hit wall-melting temperatures.
Next, grab your Oxygen canister. Your goal is to put only a very small, minuscule amount of oxygen into the mixing chamber. Open the manual valve for the bottom port and connect the oxygen canister for only 1 or 2 seconds (IF you set the Output Pressure to it's maximum). Remember, if you add too little oxygen, you can always add more, but if you add too much oxygen, you could have a potential headache.
Ignite the chamber. It shouldn't burn for long if you've only added a small amount of oxygen.
While the fire is burning, grab one of the empty yellow canisters and drag it to the bottom port connected to the mixing chamber.
Once the fire has burned out, pump a little bit of the resulting burned mix into your empty yellow canister. Check the canister's temperature before going on. If the temperature is at or above around 200 C, then do not add any more oxygen. You have your hot phoron.
- If the temperature is too low, pump that mix straight back into the mixing chamber. Then, add another tiny amount of oxygen. Repeat until you have phoron/CO2 mix that is hot enough.
Once you're all done close off the transfer valves and disconnect your canisters.
If in the event that your mixture stops flowing into the canister after only 100kPa or so, set the exit gas pump's "Desirable Output Pressure" to a higher kPa, MAX if necessary.
Sealing the Deal: Setting Us up the Bomb
Now you'll want to start off by dispensing one or two phoron tanks, load it into the white air scrubber next to the dispenser, and get rid of all that phoron.
Then, take the phoron tanks to the yellow canister that now has your hot phoron in it and fill the entire phoron tank with hot gas mix.
Once you have the empty tanks, go and slot them into one of your yellow canisters, again making sure that the output pressure is at 1013 kPa, and fill them all up with hot gas mix.
Now take these tanks of heated gas and attach each one to a tank transfer valve. Once you've done that, head back to the tank dispenser.
This time get an equal amount of oxygen tanks from the dispenser and fill them with oxygen from the oxygen canister you got at the start of this section. Make sure the canister's release pressure is set to its maximum setting, 1013.25 kPa, before attempting to fill each tank. Now attach each to a transfer valve that already has a phoron tank on it and you'll have a bomb (or several).
From here on you have 3 options: timers, proximity sensors and remote signaling devices.
Each of these is a method of setting off your bomb. For your first bomb, you should probably use a remote signaling device or a timer. To attach these devices to a tank transfer valve you need to use a screwdriver on them before attaching it to the tank. In the case of proximity sensors, however, don't, because they come pre-ready for attachment. Grab a readied device and click on a tank transfer valve to attach it. All done! You have a bomb, ready for use.
Remote Signaling Devices
Some jokers like to randomly signal the default frequencies of these devices so either before or as soon as you've attached one to a bomb you'll want to open its control panel by clicking it or the bomb in your hand and change the frequency and code so that you don't get a nasty surprise.
Testing Your Creations
The toxins room has a fancy little thing called the Explosive Effect Simulator. This brown computer analyzes bombs placed next to it and simulates their destructive power, then feeds that information back to you so you can see just how much devastation your new toy could cause. Assuming you made a reasonably functional bomb, it should spit out a list of areas of devastation with ranges in meters.
This is arguably a much safer way to get an idea of what you've done without blasting a giant hole in the station and causing the server to grind to a halt in the process. Just be sure you don't accidentally set your bomb off whilst it's on the testing pad or else you'll get a live demonstration of the bomb's power.
Notes
Seriously, don't go and randomly set these off on the station if you aren't a syndicate agent or otherwise antagonistic character, you'll probably get job-banned or permabanned. Even if you are an antagonist (in the rare event that you get to play one) reckless use of bombs, especially extremely powerful ones, is a great way to get your antagonist priviledges revoked.
Guide Table | ||||||||
Starter | VORE-Specific | Medical | Engineering | Science | Security | Other | Development | |